In this article, we will discuss the most recent game in the popular Sonic series and rank all its abilities with our Sonic Frontiers Tier List. But first, let’s talk a bit about our blue Hedgehog friend.
Sonic the Hedgehog is a massive franchise, and there are a lot of avenues through which different fans are introduced to the character. But if you are an older gamer, the original 1991 video game is probably where you first met him. As for any readers born after the 90s, they might cite some newer games or types of media like TV shows or comics.
Key Points
- There are a total of 11 characters in Sonic Frontiers.
- Each has been ranked according to their effectiveness in combat and traversal.
- The highest-ranked abilities include Recovery Smash, Spin Slash, Cycloop, and Loop Kick.
- You will find Wild Rush, Sonic Boom, Air Trick, and Auto Combo among the lower ranks.
Summary
Check out the table below for a quick overview of the various abilities and their ranks.
S Rank | A Rank | B Rank | C Rank | D Rank |
---|---|---|---|---|
Recovery Smash | Loop Kick | Stomp Attack | Sonic Boom | Auto Combo |
Spin Slash | Homing Shot | Wild Rush | Air Trick | |
Cycloop | Quick Cycloop |
You can learn about each entry in more detail further in the article
Introduction
The story begins as our titular hero and his friends attempt to investigate some mysterious activity that seems to have drawn the Chaos Emeralds to a location known as the Starfall Islands archipelago Upon approaching these islands, their plane is sucked into a wormhole and the group is split up.
Sonic must now collect all of the Chaos Emeralds in an attempt to reunite with his friends and take down the robotic Titans that stand in his way. On his quest, he has access to various different abilities that can aid him throughout the adventure, and the focus of our article is classifying these in the form of a list to help our readers get an idea of what they are getting into.
S Tier
The S rank in our Sonic Frontiers Abilities Tier List will be home to the strongest and most outstanding abilities. Players can handle even the toughest enemies with ease while using these powers.
After testing out each of these and analyzing their impact, we decided to place them in the highest rank.
Recovery Smash
Arguably the most powerful ability in the game since Sonic can deal huge damage with the attack. But, it can only be performed when you are also under attack, as the option to trigger it only appears when you are on the verge of being knocked down. If you are quick enough to press the required buttons before the sign disappears, you will activate Recovery Smash, and Sonic will be able to strike back at his foe by launching a succession of fierce blows.
Not only does it deal a devastating amount of damage, but it also lets your combo bar reset, which can give you an upper hand in the fight. And as you might have guessed, the ability won’t come cheap and won’t be accessible early into the game. To obtain it, you will need to use 50 skill points on it. But the cost and patience are worth it.
First Appearance | Sonic Frontiers |
---|---|
Users | Sonic the Hedgehog |
Spin Splash
Spin Splash is the second ability in the S Tier, allowing you to make an aerial attack. To perform it you will have to press the required buttons to send Sonic barreling forward with an ariel jump attack. As seen in classic games, it’s one of his signature moves where he curls himself into a ball and launches himself at his foes.
As for unlocking the spinning attack, players will have to spend 40 skill points. But once you gain access to it, you will breeze past many challenges without breaking a sweat.
First Appearance | Sonic Frontiers |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
Cyloop
When performed, Sonic emits a blue energy trail that follows him everywhere he goes. He can then create a loop around his targets, and the moment the energy trails connect, a strong updraft will launch all foes within the area into the air. When that happens, the affected enemies are temporarily stunned and are open to further attacks by the player.
Additionally, the Cyloop can cause nullify the defenses of targets trapped within its area and reveal hidden rings and items on the ground. It’s a common ability that can be unlocked very early in the game, and it remains fun to use throughout the entire game.
First Appearance | Sonic Frontiers |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
A Tier
The abilities and combos in the B Tier are viewed as some of the strongest in the game. We were a little unsure whether to place them in the S or A rank, but after noticing a few minor issues we deduced that the latter was best suited for them.
Loop Kick
Loop Kick allows Sonic to dash at his enemies with a very powerful kick, which can then be transformed into a series of rapid kicks if the combo bar is full.
Sonic loops around while launching these kicks when in midair, and after the initial phase of the combo he launches into a final electrical kick. In order to get their hands on Loop Kick, players will have to spend 30 skill points.
First Appearance | Sonic Frontiers |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
Homing Shot
Sonic will summon 10 shockwaves and launch them at the enemies when activated. The shockwaves are in the shape of spheres, and these energy-charged projectiles are very difficult to avoid and guarantee a 100% strike rate. To unlock the ability, you will need to spend 30 skill points.
First Appearance | Sonic the Hedgehog Issue 273 |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
Quick Cyloop
To perform Quick Cyloop, Sonic has to be running, so you will have to keep hold of the run button and the option will appear to perform a Quick Cyloop once you press the right buttons with perfect timing. Following the inputs, Sonic will launch himself at enemies with rapid speed.
The ability best suits combat against shield-carrying enemies who are weak against it, as it can leave them vulnerable to normal attacks. The only downfall of the ability is that it is only restricted to one target, so in order to perform it on another one, you will have to wait for a few moments.
First Appearance | Sonic Frontiers |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
B Tier
The following abilities on our Sonic Frontiers Abilities List might be best described as average since they are not the strongest or the weakest. In some cases, they will give you an upper hand in battles, while in some scenarios, they might feel like the most useless abilities.
Stomp Attack
When using the ability, Sonic will stomp down on enemies from above, which can then be followed up with further stomping and imposing significant damage. The Stomp attack needs you to spend 10 skill points to be unlocked.
First Appearance | Sonic Unleashed (Xbox 360/PlayStation 3 version) |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
Wild Rush
Wild Rush, also known as Wild Crash in prior games, is a returning ability in Sonic Frontiers. When performing it, the character will go in zigzag patterns to gain some speed and launches himself at the enemies to deal a good amount of damage. It requires 10 skill points to unlock.
First Appearance | Sonic Frontiers |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
C Tier
The following moves and abilities are accessible early into the game, so they are only best suited for that phase. Once you have made progress in your journey the impact of these abilities becomes less prominent.
Sonic Boom
Another of Sonic’s shockwave abilities, it allows him to strike down enemies with shockwaves. While in mid-air, Sonic will quickly start swiping his foot in circles, surrounding himself in a blue aura and generating a number of tiny shockwaves that shoot out in a horizontal trajectory in the direction of the foes. As it’s an early-game ability it only requires 5 skill points to be unlocked.
First Appearance | “Sonic Boom” episode of the Sonic the Hedgehog television series |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
Air Trick
As the name hints, Air Trick can be performed when Sonic is in the air. He will generate sparks that will surround him and unleash them at his enemies. While performing Air Trick you can easily earn skill pieces giving you a boost in the battles. To unlock this ability you will need to spend only 5 skill points.
First Appearance | Sonic Advance 2 |
---|---|
Users | Sonic the Hedgehog
Super Sonic |
A Good Read: CRK Tier List
D Tier
As there is only one entry left it will get a place in the D rank. And Auto Combo falls into the current tier because it is the weakest among the 12 abilities on our list.
Auto Combo
When Auto Combo is activated, those battle skills that have been unlocked will automatically be available for use. It’s basically a way for players to dish out combos easily without having to execute them manually so that they can focus on other things.
You can toggle it on or off from the options, and it can be performed through passive skills and require you to spend 20 skill points for unlocking.
First Appearance | Sonic Frontiers |
---|---|
Users | Sonic the Hedgehog |
Comparison Table
Characters | Tier | First Appearance | Users |
---|---|---|---|
Recovery Smash | S | Sonic Frontiers | Sonic the Hedgehog |
Spin Slash | S | Sonic Frontiers | Sonic the Hedgehog, Super Sonic |
Cycloop | S | Sonic Frontiers | Sonic the Hedgehog, Super Sonic |
Loop Kick | A | Sonic Frontiers | Sonic the Hedgehog, Super Sonic |
Homing Shot | A | Sonic the Hedgehog Issue 273 | Sonic the Hedgehog, Super Sonic |
Quick Cycloop | A | Sonic Frontiers | Sonic the Hedgehog, Super Sonic |
Stomp Attack | B | Sonic Unleashed (Xbox 360/PlayStation 3 version) | Sonic the Hedgehog, Super Sonic |
Wild Rush | B | Sonic Frontiers | Sonic the Hedgehog, Super Sonic |
Sonic Boom | C | Sonic Boom episode of the Sonic the Hedgehog television series | Sonic the Hedgehog, Super Sonic |
Air Trick | C | Sonic Advance 2 | Sonic the Hedgehog, Super Sonic |
Auto Combo | D | Sonic Frontiers | Sonic the Hedgehog |
Verdict
So that was our take on the 12 abilities in the Sonic Frontiers Tier List. As we have constructed the article solely based on our personal experience with the game, we do expect a few clashes of opinions.
But we respect everyone’s opinion and views on the game, and if you would like to give us some feedback we’d be more than willing to hear you out in the comments below.
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