In this article, I am back to sharing the most factual Monster Hunter Rise weapon tier list on the internet with you guys. This tier list will mainly focus on the game’s weapons, a spicing topic among the fandom. I got into the Monster Hunter franchise with Monster Hunter 4 Ultimate on the 3DS in 2015. Like Pokemon and Street Fighter games, a new Monster Hunter game will often come out, and then a year later or two, an enhanced version will come. Monster Hunter World broke that trend with its enhanced edition being a DLC expansion, Monster Hunter World Iceborne.
I appreciate that many of you on this website and reading this article already know what this game is about. However, with Monster Hunter Rise welcoming tons of new hunters into the fray, I want to take the time to answer the question What is Monster Hunter? Perhaps you are someone that has heard of the series but has never taken the time to dive in. Maybe you have got friends that are starting to pay attention to this franchise and want you to join in, or perhaps you are someone that has for a long time tried to convince your friends to play the series. Whatever your reason, if you are anyone you know who wants a concise summary of exactly what this series has to offer and, more importantly, why it is so good, this article is for you.
Tier List Contents
What is Monster Hunter?
What is Monster Hunter? Beginning in 2004 on the PlayStation 2 and hopping all over different consoles from the PSP to the Wii and 3DS. Monster Hunter is a long-running Capcom franchise with mainline games, side games, and spin-offs. You can think of it like different generations of Pokemon, with Monster Hunter world essentially being Monster Hunter 5, placing us currently in the 5th generation. The series has been insanely popular in Japan, with recent mainline games selling over a million copies. While the series has had its longtime dedicated fans in the West, it only truly broke into the mainstream with the immense success of Monster Hunter World.
As the name suggests, Monster Hunter is a series where you hunt monsters. Monsters come in all shapes and sizes. You fight small monsters similar in size to a Raptor or more enormous monsters that can range from fire-breathing Wyverns to fly through the sky. Scary-looking creatures that stalk you through the trees, aggressive bipedal brutes that will have you diving for the cover, and even some frankly bizarre-looking monsters that well you need to see to believe and just when you think you have a good grasp for the types of threats that awaits you are going to encounter a monster so huge you cannot even being to imagine how you are supposed to take it down but you will eventually. Ensure there are many monsters to hunt and plenty of variety to keep things fresh and fun that keep you coming back for more.
Hunting Monster is fantastic, and I like fighting bosses in something like Dark Souls, but there has to be a reason, right? Well, of course. The other core component or the key pillar of Monster Hunter is loot, more specifically badass armor and weapons. Every monster you fight has its own set of armor and selection of weapons. So, one of the best and most exciting things about finally taking down a new monster you have never seen before is when you return to town, speak to the smith and discover what the armor set looks like or how badass those weapons are. Of course, you would not get better gear and weapons right away because these games are based on a loot system.
Monster Hunter is the series where you hunt monsters to farm pots. If you are lucky after your first hunt, you might be able to make one piece of gear, but this is where the replayability comes in. You hunt that monster and decide that the armor set is so incredibly cool that nothing else matters until you have the complete set, so you go back out. You hunt it again until you have all the parts you need to craft and where you are flexing your armor set or wield your fancy new weapon in front of your friends. Momentarily with your new armor and weapons, you head out and fight more monsters only to return and find yet more gear that you want to craft, and so the cycle goes on. We hunt, we carve, we craft, and we hunt again.
Monster Hunter is a series that offers hundreds of different armor and weapon combinations, so whether you are a collector looking to get it all or just someone looking to play more casually, pick and choose the items you want. Consequently, there will always be something for you to chase, something to earn, and a sense of satisfaction when you finally achieve that goal.
Monster Hunter Rise is one of the most rewarding game experiences I have ever had. There is honestly no better feeling than going toe-to-toe with a brand new monster, something you have never fought before, and to begin with, it wipes the floor with you. Still, you gradually learn its movement patterns, learn its tales, and eventually come out on top. You defeat it, carve it, beat it again, and long after, you are wearing its scales as armor and wielding his horns as a blade. Whether playing solo or with friends, Monster Hunter is an enjoyable and rewarding game with tons of replay value. Over the years, I have sunk thousands of hours into all the entries of the Monster Hunter franchise, and to this day, I am still not bored.
Monster Hunter Gameplay
Monster Hunter has the best game title ever because its entire gameplay is described in the given title. In half the game, you are fighting monsters, and in the other half of the game, you are improving your hunter to fight stronger monsters. The typical gameplay loop is that you walk up to the quest board to select a quest. Many quests will be requests you have received from villagers. You prepare for the hunt by choosing a weapon, or armor and bringing any items you think you will need for the quest. If you and any fellow hunter are playing in a multiplayer quest, embark on the questing area. When hunting monsters and embarking on your quest, you can do these both solo or with up to three other friends and form a team of four. Content typically scale is based on team size, but regardless of the Monster Hunter game, absolutely every quest can be done both ways. So, for solo players out there, sure, it might be a little more challenging if you do not have friends to back you up, but everything in these games can be done solo. This is how Monster Hunter has always been.
The locales in each game range from different biomes; grassy, desert, mountain, jungle, lava, and icy. Momentarily, you will find the monster and collect different Flora and Fauna from that environment along the way. When you find the monster, it has also seen you, and you fight the big ass monster with your big ass weapons. After you have defeated it, the quest ends, and you can carve off pieces from its corpse and collect your quest rewards which are often more parts from the monster. It is worth noting that monsters in the series do not have health bars. They are not like your typical bosses from other games, where you gradually whittle them down while monitoring their overall health. When monsters become weaker, they slow down, drool, and eventually start limping. These are your signs that it is near defeat or the UI you see on the screen that pertains to your hunter’s health, stamina, weapon, sharpness, etc.
In the final step, you take your collected parts and craft new weapons and armor themed around the monster you just fought to improve your offense and defense, and you repeat the loop and fight stronger monsters. The games are pretty light on the story, with most of them boiling down to, “there is a dangerous new monster who just showed up, and has imbalance the natural ecosystem, kill it.” I know some people do get turned off by the word “hunter” in the series title but do not think of “Trophy Hunting”; instead, think “Hunter Gatherer.” You and your villagers are just another part of the ecosystem and respectfully use every aspect of the monster to survive. Besides, it is just a video game. Pokemon is the biggest media franchise in human history, and it is literally just anime dog fighting, alright, so the monster hunter can quickly get a free pass.
Monster Hunter Rise Weapons
Every weapon to me in Monster Hunter Rise has reached a new level of interest. The Switch skills, Silkbinds, and the combination have made everything appeal to me more than they have in previous games. Speaking of weapons, there are 14 different weapons types for you to choose from. Sword and Shield, Dual Blades, Long Sword, Great Sword, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Bow, Light Bowgun, Heavy Bowgun. Each Monster you hunt, there are typically variations of most if not all of these weapons. So, within your favorite weapon type, there will be tons of opinions for you to choose from tons of weapons to craft, and what is more, you are not bound by your weapon choice. Monster Hunter Rise is not a class-based game. When you create your character, you will not select your class or your weapon only to find yourself bound by that choice for all eternity.
On the contrary, you begin the game by grabbing the weapon that interests you the most, and if later on, you realize you have made the wrong choice, or maybe you feel like a change of pace, then you equip something else and carry on hunting. Weapons are swapped out of base camp, so while you would not simply switch them from a menu as you might in some other RPGs, you can still do with relative ease. Each weapon is unique and plays drastically different from the last. Some weapons are lion agile, others are slower and more powerful, some techniques require, to my understanding, and others allow you to engage at range. There is no best weapon type in Monster Hunter Rise, all weapons are decently good and viable, and you can ultimately use what weapon you want to take down your target.
Exciting Things You Should Know About Monster Hunter Rise
The first fun thing is throwing bombs. If you want to do those trick shots, some of you guys might have seen this already. Still, some people have missed this if you select your bombs on your item wheel and you are in the air, you can press wire to use them. In doing so, you will see you throw your bombs downwards. Now the behavior is different depending on what you throw. If you throw small bombs, you throw them forward. If you throw a kunai, you throw them forward. Still, if you throw the large barrel bombs, you can do basil geese and drop them down below and on your teammates. It also drops it on the monster, and you can make a lot of stylish kills. It’s also worth noting that generally speaking when you do this, you get sent flying if you want to avoid being blown up by the bomb itself, so then what you want to do is throw it, and as soon as you finish doing that jump in the air and you should be able to jump out the way of the explosion thus not getting sent flying in the process.
Moving on to number two, the Beetles. The dung beetles around the map. There are different types, fire beetles, thunder beetles, water beetles, and ice beetles. Collecting these will allow you to use them as items on the monsters. It applies elemental blights to the monsters, so we are giving them a taste of their own medicine. If you want to make the monster burn, if you’re going to inflict it with thunder blight which allows you to do KO damage, they are beneficial. They are incredible game-changing and things that you should be using, so it is worth taking that slight detour on the way to your hunt to pick up that beetle.
Movin on to number three, you can get multiple uses of the great Wirebug. If you have been playing in multiplayer hunts, some of you might come across those situations where you see a great Wirebug in front of you and if your teammate takes it. It seemingly disappears. However, when we first did this, I thought maybe they were just single-use, and thus, if you were not there first, you missed out on the opportunity. However, it is worth noting that sometimes if you see them outside the bush. They have been used, you need to gather or investigate the bush nearby or the kind of shrubs, and invariably the great Wirebug will then come out. You can then use it again, so even if your teammate seemingly takes it in front of you, it is not gone. You need to check for it, and you can then use it as a map shortcut.
Speaking of which moving on there to number four linking in with the great Wirebugs, they are often tied and positioned strategically so that you can connect multiple of them. There are a fair few on the map. The first example would be at the bottom of area 13, the waterfall. If you time it correctly, you can zip from one great Wirebug to the next and cover great distances in a concise space of time.
Last but not least, some of you guys may have noticed this already. Some of you may not, but this is incredibly handy, maybe not in the demo but going into the whole game. If you have ever noticed that blue icon beneath a monster in the top right-hand corner that appears when a monster is ready to be captured or prepared to sort of sleep if you guys think back to say world, it used to be a skull that would appear on the monster icon in the minimap. This is now how it is depicted, so when you are fighting a monster, typically when you see this, you will also notice them limping, which of course, is the old-school monster hunter signal that it is ready to capture. Still, the fact that they have thrown it into the UI now makes it even easier to know if it is safe to capture the monster.
In this Monster Hunter Rise weapon tier list, I will be ranking weapons in the game based on their playstyle and my experience with them in the game. However, this general ranking of weapons in this tier list is my opinion. I understand that tier lists are subjective and that the hierarchy of the weapons may well not match your expectations. This tier list and overall weapons ranking are open to debate but not criticism. I have divided the weapons of Monster Hunter Rise into five tiers; S, A, B, and C tiers. Based on their move sets and changes in the rise and how I feel they perform in general, let’s start listing weapons and see which weapons are the best and worst in Monster Hunter Rise. Get some popcorn since this will be a long ride, but it will be worth it.
S ranking is the first tier of this tier list and is usually interpreted as “superb” or “super,” It is the highest ranking. This tier of the Monster Hunter Rise weapon tier list consists of great weapons with excellent mobility and incredibly impressive Silkbind attacks and are also favorites among all fandom fans. Similarly, weapons in this tier significantly impact your game’s overall progression and make the game a bit more fun. They help you with widespread damage, story progression, and monster-slaying, making them the most enduringly loveable weapons of the Monster Hunter franchise. This tier list includes different weapons from the various monsters in different biomes, which makes this tier pretty interesting. This tier list only consists of three weapons I consider the best weapons in the game.
Starting, one of my favorite weapons to have in my arsenal and Monster Hunter Rise weapon tier list is, of course, the Bow. This is considered to be Monster Hunter Rise’s best weapon for beginners. What I love about the Bow is its incredible mobility which is a natural part of the combat where you level up through dodging to do more damage, or maybe you just parried a blow because you evaded.
Initially introduced in Monster Hunter 2, the Bow is one of the most tactical weapons in the Monster Hunter series. The flexibility of the Bow, like other weapons in the Monster Hunter franchise, takes time to learn. The Bow is an inherently swift weapon. To terminate the hunt faster, it is usual for Bow to “hit and run.” Using the Bow also involves knowing the monsters’ weak points and elemental weaknesses. Last but not least, charge levels and coatings provide a wide range of possibilities. It’s crucial to choose which charges and coatings to utilize.
Despite its ranged ability, the Bow is more of a mid to close-range weapon, often described as the shotgun style of the range, which I agree with. Accompanied by the Bow, you will need to increase your charge level by firing shots holding those shots or dashing while drawn to increase your damage at higher levels. The central aspect of the Bow is the arrow coatings, though, where you can coat your arrows with status elements for various purposes depending on what the monster is weak to or give yourself raw damage coating whenever you need it.
In Monster Hunter Rise, the Bow has some incredible new effects and benefits to use and abuse, like the new arc shots that can buff or heal your allies and the Silkbind attacks. The aerial aim is this new tremendous leap straight up into the air, which lets you lose three bursts of arrows, extending your air time on each shot and ending in an arrow plunge attack. The focus shot is the less exciting but still useful leap backward Silkbind land in a crouch and then recover stamina quickly. That backward leap also provides a temporary immunity, so good in a pinch. Lastly, the herculean draw is the all-important damage buff, an attack boost for 30 seconds after using it.
Ultimately, a great Bow player manages their stamina well, plays with fire up and close, and makes the most out of their various immunities and evasions naturally tied to the Bow. I had to place the Bow in the S-Tier of the Monster Hunter Rise weapon tier list with its excellent mobility and damage buff, where I full-heartedly believe it belongs.
Moving on to one of the favorite Monter Hunter Rise best solo weapons is the iconic Great Sword. This heavy slab of weapon will sap your mobility in exchange for some of the hardest-hitting attacks found in all of the Monster Hunter Rise. It would be best to charge up your blows before unleashing them to deal with huge numbers, assuming you positioned well beforehand because it takes a while to do that. Still, the quick and less charged attacks are potent, so when you can charge up or when you need to make an immediate attack is where the skill comes in.
The Great Sword is a famous weapon first featured in Monster Hunter. It can do immense damage. Since Monster Hunter 2, when it was given a charged attack, its method of use has altered. The Great Sword’s weapon tree is broken into two primary branches: the Buster Sword branch and the Bone Blade branch. The Buster Sword branch has somewhat less overall sharpness than the Bone Blade branch in return for more significant elemental damage, but both sides have lower sharpness bars than other weapons. Therefore sharpening equipment should be kept on hand.
Now, with the Silkbind attacks and, of course, the Wirebugs in general. The slower movement of the Great Sword and lacking mobility are addressed pretty well in Monster Hunter Rise, giving you the option to fly through the air and position quickly at a moment’s notice. The Silkbind attacks are as follows. Power Sheathe a quick dash forward before an attack buff on all of your following attacks during super important before you do your main hits. Hunting edge will help the slow movement by leaping forward and choosing between a powerful charge slash or a plunging thrust from a pie. Lastly, the adamant charge slash is a Great Sword user’s dream, lending you a dash forward before doing a charged slash. Still, your body hardens to ignore any incredibly awesome knockdowns during this.
In conclusion, the Great Sword makes for a Monster Hunter Rise best weapon for beginners because it is pretty easy to pick up and play with. Still, a master Great Sword player makes the fight look like art and takes a lot less time unleashing hell from carefully positioned spots bashing through damage, and landing the biggest single hits in the Monster Hunter Rise. To effectively use and master Great Swords, a certain experience level is required. They may appear sluggish and awkward to a newbie but are highly helpful in an expert hunter’s hands, with good damage output. With the Great Sword being one of the most damaged weapons in the game, I have to place it in the S-Tier of the Monster Hunter Rise weapon tier list.
Speaking of blunt weapons, now let’s talk about the Hunting Horn, which grew massively in Monster Hunter Rise weapon popularity. The Hunting Horn is a buff machine, a weapon combined with an instrument. You play out different notes to various combinations to let your songs ring out, and these can be beneficial damage buffs, defense buffs, health recovery, and more for you and your time while bonking like crazy.
The Hunting Horn is a Monster Hunter franchise weapon initially introduced in the second generation. It works similarly to the Hammer in that it does impact damage and can stun monsters when it hits the head. According to the damage calculation, the Hunting Horns were initially significantly weaker than the Hammer. Even strikes that appear to be shared between the two, such as the Superpound, were more counterproductive on the Hunting Horn. The Recital ability distinguishes the Horn from the Hammer. Because of the damage calculations changes, the Hunting Horn now does more sustained damage than the Hammer. Although the Hammer does higher burst and KO damage, the Haunting Horn’s sustained damage is significantly superior.
In Monster Hunter Rise, the Hunting Horn became more aggressive and easier to use alongside extra flashy attacks with the new Silkbind stuff. The slide beat spins you forward, ignoring any knockback swinging and slamming attacks while ending in a performance for a status boost which is super strong. Earthshaker is the most astonishing Silkbind attack, in my opinion, in all of Monster Hunter Rise, attaching a stake to the monster and then blasting a sonic wave through that Wirebug to blow it away and break its eardrums. Lastly, the awkward bead of resonance places a wire bug cocoon that plays out melodies your hunter is playing and does a bit of sonic wave damage to the enemy nearby.
In conclusion, the Hunting horn in Monster Hunter Rise is exceptionally favorable. Not only does it look so more remarkable now. It also made the weapon more approachable for new users. So I can see the reason why a lot of people are playing it now. Most importantly, it makes me feel like an absolute badass, which truly matters at the end of the day. Haunting Horn makes me feel good to use, and it makes me feel like a better hunter when I am holding it, and I think I have more control over the flow of a hunt than ever before, so I will put Hunting Horn in the S-Tier of the Monster Hunter Rise weapon tier list.
A-tier is an above-average tier where I placed the Monster Hunter Rise weapons, which are the best but lack some qualities and impact the game regarding their output damage compared to the above weapons in the tier list. Some of the weapons in this list could be an S-tier for many fans as it is subjective. This tier consists of 5 weapons that I think are good but not worthy enough to be put into the S-tier of the Monster Hunter Rise weapon tier list.
Now let’s talk about Gunlance. The ridiculous combination of cannon and Lance to blast monsters between its Lance and Shield. You can block most incoming blows safely and retaliate with swing combos while continuously shelling out explosions to blow the monster away with much lower mobility than the Lance. However, the Gunlance boasts a wide selection of point-blank blasts with a considerable impact, one of the most astonishing attacks in the game, and the Wyvern fire shot. Monster Hunter 2 introduced the Gunlances. Gunlances were deleted from Monster Hunter 3 and other weapon categories, although they were brought back in Monster Hunter Portable 3rd and subsequent main series games.
Gunlances are piercing weapons with an internal mechanism that can launch a high-explosive bullet. Shelling is the term for this process. Gunlance, unlike Bowguns, cannot shoot across long distances. The Shelling ability can only be utilized from a short distance, and each usage diminishes the weapon’s sharpness. The weapon’s use is quite similar to that of the original Lance. Gunlances, unlike ranged weapons, have preset, infinite ammunition. The radiating energy at Lance’s tip indicates that they may charge up and unleash a powerful explosive attack known as Wyvern’s Fire.
The Silkbind attacks are as follows. The guard edge that guards you against all attacks. You would generate some weapon sharpness if it during though and can follow up with specific attacks. Hail cutter is the more flashy leap up with a rising strike and come back down with the overhead slam and even end it with a blast which reduces the cooldown of wyvern’s fire which is very important. Lastly, a ground splitter has you dash forward and jump up into an attack. You heat the barrel during this, which buffs the damage of your shells and shots and wyvern fire.
In conclusion, Gunlance is much like the Lance and provides a different play style in Monster Hunter Rise to try. It helps you not worry about evading and going toe-to-toe, but you have a vast cannon this time. Gun Lance is considered the most skilled weapon in the Monster Hunter Rise weapon skills category. So, I will put Gunlance in the A-tier of the Monster Hunter Rise weapon tier list for these reasons.
Sword & Shield
Sword and Shield are extraordinarily versatile and forgiving. Sword and Shield is a good option for a new player for many reasons, but they also have in-depth options that a great player can use as an easy-to-understand weapon. The devs recommended it for a long time as a weapon for new players to start with while learning the game. Indeed, with how you can use items while the weapon is still out, additionally, it has great options like the aerial leaps and also a shield that can block a lot of nasty attacks, but as I said, with high potentials like with the timings of the perfect rush or the parry cell options where the masterful player can make the Sword and Shield shine.
Sword and Shield focus on doing massive damage using various components and statuses. In the Monster Hunter series, the sword and shield class is the hunters’ first sort of weapon. This weapon combines speed and agility to inflict extended sequences of status-inflicting strikes swiftly. Swords and shields usually have minor raw damage. To compensate, the Sword and Shield attack rapidly, and many of the weapons in this category have potent elemental qualities or may induce Poison, Sleep, or Paralysis. As a result, they are one of the most effective melee weapons for causing Status Effects.
The Silkbind attacks are as follows. The Falling shadow is a leaping attack that one hit can lead to an extra leap up and then a shield bash from up high, which is excellent for evasion or even gap closing. Windmill, one of the first Silkbind we ever saw in the series, swings the blade around at the end of the Silk for a wide range multi-attack here. You are even ignoring monster attacks at the start of this cast. Metsu Shoryugeki is the leaping attack using your Shield to uppercut the monster. You can also perform a perfect guard if timed well, which will counter the attack and increase the damage you do.
As I said, though, this is an easy weapon to pick up and understand with great options for a new player like healing without putting your weapon away and masterful options like the perfect guard to make the weapon sick. Swords and Shields have some of the lowest average damage values, but they excel in other areas, such as inducing status ailments. So, I had to place Sword and Shield in the A-Tier of the Monster Hunter Rise weapon tier list for these reasons.
Dual Blades has the best Monster Hunter Rise weapon combos, and this is the first weapon that I main on PC. This duo of blades provides the hunter with some of the best mobility in the game alongside some of the fastest attacks and massive combos. It is a stamina goblin, though extremely powerful in the right hands. Accompanied with Dual blades, you enter the demon mode and watch as your stamina begins to drain while you are also powered up with better evasion and bigger combos. If you attack during this, you will power up the blades and be able to enter arch demon mode.
The Dual Blades is a less stamina-draining alternative to the demon mode. It is all about dealing constant damage through many fast hits while continuously evading the monster’s attacks simultaneously. Fascinating in Monster Hunter Rise is the aerial nature of the Dual Blades if you choose to go that route, thanks to its new leap into the air attacks. You can be spinning down the monster’s spine from anywhere now. Who even needs a slider or ledge?. With the feral demon mode, you can do even more aggressive things like attacking during basic evades.
Dual Blades are a high-speed weapon class introduced in Monster Hunter: World’s western edition. Their rapid attack speed and extensive range of elemental damage and status effects compensate for their low attack stat and inability to block. Dual Blades may boost their damage output by using the “Devil’s Dance” ability, which increases damage without canceling or overlapping the benefits of buff items. Dual Blades are known for their “chain-attack” style of inflicting massive quantities of damage over a long period. This varies from the ways of constructing spectacular combinations or limitless strikes used by the Sword and Shield.
The Silkbind attacks, though, are these piercing bind that sticks a kunai into the monster, which will blow up for some damage after a period, but if you attack while it is attached, you will increase the damage that explosion will do. Tower Vault provides the extra aerial movement launching up into the air after landing a blow, and then we can do all our different aerial attack options from up here. A shrouded vault is the absolute dream of a counterattack for Dual Blades. It launches forward and triggers your retaliation if hit during, and you will spin an attack simultaneously. It is super cool to have that as a Dual Blades user.
My conclusion on Dual Blades is that they are easy to pick up and use, but a master Dual Blades player will show you this onslaught of never-ending blows while flowing around the monster. So, for all these good Silkbind attacks and pretty exciting combos, I have to place Dual Blades in the A-Tier of the Monster Hunter Rise weapon tier list just off of perfection, in my view.
Moving on, let’s talk about the Insect Glaive, which is the aerial hunter’s dream, especially in Monster Hunter Rise. At face value, the Insect Glaive is quite complicated. You have your Kinsect to manage and then ground or aerial combat mix. Using the Kinsect, you just aim for specific parts of monsters to get different benefits. The Kinsect will return with a different color based on where you hit, giving you a buff. Red increases the attack power, white increases movement speed, and orange even provides knockback protection during specific attacks. These buffs also enhance your move set, so you must manage and maintain them at all times.
Monster Hunter 4 added the Insect Glaive as a technical weapon. The flexibility of the Insect Glaive, like other weapons in the Monster Hunter franchise, takes time to learn. The Insect Glaive is a two-headed rod that can attack quickly and fluidly. It also allows the hunter to pole vault at any moment, allowing for unlimited Jumping Attacks. While the Insect Glaive has multi-hitting strikes that are good for the Elemental playstyle, it also has high-power attacks that are good for raw damage. The rod is accompanied by a large insect known as the Kinsect, which may be dispatched to kill monsters, draining an “essence” upon contact and returning it to the hunter.
As mentioned, the aerial machine lets you leap up into the air and then also dash forward from up there. Bounce off the target and continue to do so stamina, willing for as long as you want until you decide to plunge the attack back down. On the ground, we have access to a few strong combos to make the best use of when the monster cannot catch you, so moving around the fight from the air and the ground using your incredible movement just feels good.
The Silkbind attacks are incredibly cool. Silkbind vault has you leap forward with a jumping slash, an advancing slash, or mid-air evade, providing excellent fight mobility. Recall Kinsect calls your Kinsect back while also having you dodge that Kinsect then provides healing on its way back and recovers its stamina entirely upon its return. Finally, the diving wyvern is the combat Silkbind drawn down into a dive by pulling a Wirebug from the air. You plunge at tremendous speed like a dragoon for significant damage to a specific impact area.
Overall, the Insect Glaive remains one of the most remarkable and freest feeling weapons in Monster Hunter Rise. The ability to fly and fight targets any body party. Evade in unique ways to this weapon is fantastic. It may be intimidating at first with its different aspects, but it is pretty smooth once you understand it, so I will put Inspect Glaive in the A-Tier of the Monster Hunter Rise weapons tier list.
I speak as the Long Sword main that in Monster Hunter Rise, it has become more effective and way more straightforward than the classic parry style play using iframes to avoid attacks as they are about to land and then return with your powerful strikes level any beast. Long Sword comes with the simple system of leveling up your Sword to increase its damage through various combos or various parries. Then you spend it all with either a powerful Silkbind counter or, more likely, the iconic helm splitter attack where you leap up into the air and slam down with a world-splitting slice. Even more decisive in Monster Hunter Rise, though, because the mobility of helm splitters leap and then how you go up in the air and come back down even faster now makes you less vulnerable for less time, not to mention with the parrying we now have better quick sheath so we can parry even more accessible too.
In the Monster Hunter series of games, the Long Sword was a kind of Great Swords that once resembled katanas. With the advent of the Spirit combination, they’ve become a prevalent choice among the player population, thanks to their reasonably quick attacks, smooth controls, and very high damage potential. However, having a somewhat strong attack power mixed with mobility comes with certain limitations. Apart from the conventional dodge rolls, the Long Sword has no capacity to defend against assaults since its separation from the Great Sword family. As a result, the hunter must be aggressive enough to know when and where to attack and cautious enough to know when and where to stop attacking and avoid.
The Silkbind attacks are as follows. We have the Serene pose, which has you take this flashy stance and then strike with a powerful counterattack if you were hit during it. Soaring kick is the Silkbind tied to the helm splitter where you can leap forward and then connect with the monster choosing to plunge to auto-fill your gauge for a period or spend it all with the helm splitter. Lastly, we have sakura slash, a spinning slice that levels up your gauge on success in dealing with damage multiple times.
The long Sword has been one of the most popular weapons for a long time, perhaps due to how flashy and easy it is to pick up. However, masterful players like I have the record speed running times with perfect parries back to back for insane control of the monster. In addition to that, with the Monster Hunter Rise changes, it is even more potent and easier to use with more options where you might need them, so even the devs have started to say new players should try the Long Sword. I consider Long Sword an effective weapon in Monster Hunter Rise that you can enjoy if you have enjoyed any version of Long Sword from a previous game, even if the helm breaker is not your style, so I will put it in the A-Tier Monster Hunter Rise weapon tier list.
The B-tier is an average tier where I placed those weapons with decent output damage and some improvements in the weapon’s mechanics compared to previous installments. This tier includes three weapons from the Monster Hunter Rise franchise, mainly those with decent Silkbind, and are extremely useful in traveling around the Monster Hunter world.
Moving on to our next weapon, in the Monster Hunter Rise weapon tier list is the Charge Blade, often referred to as the swiss army knife weapon. Charge Blade is considered a Monster Hunter Rise weapon combo. It is a morphing Sword and Shield that turns into a two-handed Axe. Charge Blade is very easy to overcomplicate an explanation so I will keep this simple. Notably, the Charge Blade aims to charge up its Sword and Shield to fill its vials that are spent in various ways, enhancing other attacks or unleashing that iconic super element discharge. So, you charge up with the Sword at its core, and then you unleash with the 200x.
Charge Blade is a Monster Hunter 4 weapon presented initially in the game. This weapon is similar to the Switch Axe in that it can switch between two separate weapon modes: Sword and Axe. In contrast to the Switch Axe, the user begins in sword mode by default, and each mode operates differently than the Switch Axe. It plays similarly to Sword and Shield in Sword mode, holding a sword and a massive shield for swift blocking. This mode is mainly used to recharge. Once the Shield has been charged with enough energy, the hunter can employ tremendous explosive assaults in the slower but more powerful Axe Mode.
Charge Blade is a flashy and satisfying powerhouse when played right but intimidating to a newer user because it’s a bit complicated. Considerably, the Silkbind attacks, though, are as follows. Morphing advance pulls you forward while transforming to Axe mode, during which you are entirely immune to knockback and stuns. Counter peak performance is a beneficial guard and protects you from any attack. Suppose hit fills your vials to the max. Lastly, the Axe hopper will have you leap up into the air and then unleash an aerial element discharge dealing damage on the way up and, of course, down.
In conclusion, the charge blade suits a jack of all trades player who likes to have it all with multiple weapons in one, like the ability to guard and parry while also being able to deal powerful flashy attacks when the time is right. Henceforth, Charge Blade is the most versatile weapon in the game, and because of its extraordinary Silkbind attacks, I have to place it in the B-Tier of the Monster Hunter Rise weapon tier list. The Charge Blade is recognized for its adaptability and high skill ceiling since it can be used in various scenarios thanks to its two modes.
Speaking of heavier weapons, it is time to talk about the Lance, which is considered the highest Monster Hunter Rise weapon skill and boasts a powerful shield. The Lance can easily take on incoming blows, never really backing down or worrying about evading. This is the ultimate charging weapon, though, where you can sprint around and plunge your Lance deep into the monster. Lance got solid reach, meaning you can easily poke and stab any monster part you are aiming for, and it is surprisingly mobile thanks to the Wirebug movement and the new Silkbind options.
Lances are potent weapons that can be used to attack from afar. An immense shield is usually carried with the Lance, providing strong resistance against most attacks. The weapon’s damage output may be tremendous while extremely slow and difficult to move with. Lances feature a variety of attacks, including upstabs, forward stabs, and charging attacks. Lances are one of the few weapons capable of both attacking and blocking. Lances are formidable weapons that should not be underestimated. They can inflict a significant amount of damage. Lances may be discovered in the two primary trees like practically all weapons.
It is pretty funny to watch at times as well. Even when we look at the Silkbind attacks, twin vine which stabs the kunai into the monster and then attaches the hunter to that, letting you fly in from ridiculous ranges while guarding that monster cannot escape. Anchor rage is the more reasonable block bossing your attack power when absorbing blows turning the monster’s power against it. Lastly, spiral thrust is this two-step dash attack where you can charge forward after a parry and thrust with the Lance. It is a confusing monster maneuver.
In conclusion, the Lance is quite simple in a concept that is easy to pick up and play. Simple combos with tremendous reach and angles of attack. The better Lance players will use their attacks to correctly position during combos maintaining their uptime despite any onslaught being thrown at them. In Monster Hunter Rise, it sorts of feels like some of the changes are contradictory to the base concept of Lance me. It is all about constant onslaught, and a lot of new Switch skills and modifications to the weapon seem to benefit a much slower and more methodical playstyle that, while enjoyable, does not quite match with how I view Lance, so for that, I will put Lance in the B-Tier of the Monster Hunter Rise weapon tier list.
Continuing with our big weapons, it is time to talk about the Hammer. The KO-inducing Hammer loves to bonk heads for some big numbers, just like the Greatsword. It is sort of the ultimate blunt weapon. You will charge up the attacks to unleash various blows based on your movement and charge level. Still, you can charge while moving, which is fantastic, so careful positioning and maybe hit and run tactics are great for Hammer users who must commit to long combos or slow swings, leaving them vulnerable during but since you are bonking heads. The monster will often be stunned or even knocked down, which gives you free rein to bonk to your heart’s content.
Since the original Monster Hunter game, players have been able to use the Hammer weapon class as a favored weapon type. The Hammer, tough and durable, is possibly the first emblematic weapon of choice for inflicting pure, unadulterated damage on the opponent. The weapon’s characteristic qualities in this area allow a hunter to move freely with the weapon drawn, conduct short-range, nearly “bunting,” swing assaults with their initial attack buttons and charge up various swings while moving. The hammer class has a lot of destructive potential, and it has some of the tremendous raw damage in the game. However, it has no defensive or evasive skills other than the typical rolling dodge move.
The new Silkbind attacks are incredible, though. The impact crater is a satisfying leap up to where you hit multiple times and then drop with a crater creating a smash. Spinning bludgeon has you charge up while pulling on a Wirebug before letting it launch you forward, spinning like a human Beyblade. Lastly, the dash breaker has you attack while dashing forward, ignoring any damage so that a well-timed dash breaker can be pretty clutch. In conclusion, the Hammer is easy to pick up and play and suitable for a new player who is learning the game and wants to use a hit-and-run style. A master, though, knows the ins and outs of every monster to be abusing continuously. Consequently, I will put Hammer in the B-Tier of the Monster Hunter Rise weapon tier list.
The C-tier is a below-average tier where I placed most of those Monster Hunter Rise weapons that are not somewhat stronger and relatively not easy to pick up. Overall, weapons in this tier list are BowGuns, typically range type, and are not worthy of the time to master them. This tier consists of 3 weapons that are very identical to each other. This weapon tier includes three weapons: Switch Axe, Heavy Bowgun, and Light Bowgun.
Let’s move on to the Switch Axe, another transforming weapon in the set where you swap from a huge Axe to a giant Sword. The Switch Axe combines two heavy weapons into one. The Axe is the more mobile option of the two, with wide swings to make use of, while the Sword, on the other hand, is much more static but with big heavy hits and big combos. You build up your gauge in Axe mode to swap to the Sword to unleash attacks and build up the awakening gauge. When that is full starts to discharge the file effects and leads to the iconic zero-sum discharge. Latching onto our monster when that sword gauge is full before blasting the face to bits.
Monster Hunter Tri added the Switch Axe as a Blademaster weapon class. It’s a potent melee weapon with enough momentum to pull the hunter, swinging it around each blow. It is described as a technological marvel capable of phantasmagorical power. The weapon is capable of metamorphosis, with one blade moving while sheathed and sliding to a new position to alter the attack technique. The weapon operates quite differently in its secondary form than its standard form. It utilizes a phial of specialized coating to add various effects to the weapon.
The weapon’s actual value lies in its diversity with two diverse forms and combinations that bind the two kinds together. Instead of rolling to avoid danger, the Switch Axe includes a short stride to the side that allows the user to stay concentrated on his assault while staying out of harm’s way. This is a builder spender at its core, and the Silkbind attacks provide some utility to help with the longer animations of the weapon.
Switch charger dashes forward while filling your switch gauge, even buffing it to prevent depletion for a period. Invincible gambit gives you this body of steel. You move forward while spinning and swinging while also immune to any flinching or knockback, a solid combo to pull out. Soaring wyvern blade, use a Wirebug as you fly upwards first before stabbing down from high, and if that lands, you will not only feel the gauge but also do a little zero-sum explosion on the monster. I find the Switch Axe easy to pick up and play in theory but quite hard to use in the reality of combat without getting struck in those long animations so I will place it in the C-Tier of the Monster Hunter Rise weapon tier list.
Let’s start talking about guns at first, especially Heavy Bowgun. How I would describe this strange weapon like a machine gunner or a hand cannon is up to you. The slow-moving powerhouse that fights at the range has a long list of ammo types, having you drop cluster bombs on a target. Shoot shotgun-like shells or ps damage to get straight for a long enemy. Maybe you want to use status elements depending on the weakness of that monster.
The Heavy Bowgun is the ranged weapon of choice for hunters who want as much firepower as possible while keeping their distance. Despite being far slower than their Light Bowgun counterparts. They are the only ranged weapon equipped with a shield, making them capable of guarding. This is more of a constraint for an experienced shooter because you can only attach a power barrel Or a shield.
In Monster Hunter Rise, you can charge up your shots for an even more significant effect, so you got lots of options. Unlike the light version, it trades mobility for defense, so it can guard or unleash one of two super moves when you have built up enough that is wyvern heart or wyvern sniper depending on what you choose to bring.
The Silkbind attacks give it some options to help with that, so bind glide lets you dash in a direction to do a quick attack or a tight sheath to get out of there. The counter shot is the counterattack giving you immunity to any attack and then retaliate with a powerful shot upon success. Counter charge, on the other hand, works the same, but rather than retaliating with an attack, you get a buff. Now your charged shots take much less time for better output in the fight.
In conclusion, the Heavy Bowgun is the heavy-hitting slow-moving beefcake of the Bowguns and is relatively easy to use but certainly takes skill to avoid hits in combat. I run into the same problem as I did with Light Bowgun. For whatever reasons, I find these weapons inherently less satisfying to play. That said, given that I still recognize all of the strong points of those weapons and how you can use them. So, I will place Heavy Bowgun along with its counterpart in the C-Tier of the Monster Hunter Rise weapons tier list.
Light Bowgun is not only more forgiving than its heavy counterpart due to its excellent mobility, but god, is it strong in Monster Hunter Rise? It was prevalent because it was so strong the weapon was easy to pick up on use thanks to how fast you move while firing compared to the Heavy Bowgun. It has all ammo types compared to the Heavy Bowgun and has both the wive, blast, and element reload while it does not have to guard or charge shots. Indeed, it makes up for it with consistent DPS. You can keep moving, blasting, and evading all the time.
The Light Bowgun is a bow that allows you to run at a standard speed. It does not have as much firepower as its bigger counterpart and small stature. Because of its quick mobility and reloading speed, most hunters favor light Bowguns. Light Bowguns are often simple to construct and master. There are a few monsters that are easier to kill using the Bowgun. The Light Bowgun can be simple while allowing the user to maneuver freely during combat. Bowguns, on the other hand, are limited in the rounds they may use. It’s ideal to choose a Bowgun that fires the type of bullet that will substantially damage your adversary.
The Silkbind attacks help even more. The Silkbind glide has you gliding forward before doing a close shot. The fanning vault is incredibly cool. You vault up into the air and then fire from above or reload while moving or drop wyvern blast like you are a human Bazel Bomber. Lastly, the fanning maneuver lets you swing and slide wide life or suitable for tremendous mobility, all while firing, letting you evade and attack simultaneously. It even buffs your attack power, so it is so strong.
Coupled with I would suggest this as an excellent option for a new player with its many options, excellent mobility, and consistent DPS, and it is hugely meta in the end game, so you cannot hate that. Under those circumstances, I have to place Light Bowgun in the C-Tier of the Monster Hunter Rise weapon tier list. I am not a ranged player as much as a melee player, with the Bow being my primary weapon even then. Light Bowgun is great in Monster Hunter Rise, and I had fun using it, but on a personal level, I do not enjoy the playstyle of gunning in this game. It always makes me feel strangely disconnected from the hunt compared to other weapons.
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Cutting it Short
However, it is all 14 weapons in the general theme and function and what happened to them in the Monster Hunter Rise. I did a little bit of reordering, and I am sure we would all agree that is the correct order for the Monster Hunter Rise weapons, and those of you who do not, you can tell me angrily down in the comments. Well, it is time for this tier list to end. One of my abilities is to waste a significant amount of time analyzing weapons on how certain great weapons are. I have decided to use this ability to create what I believe may be the most definitive Monster Hunter Rise weapon tier list on the entire internet. To achieve this goal of my life, I choose 14 Mobs from the Monster Hunter Rise and put them on a tier list. I included every weapon in this tier list of Monster Hunter Rise.
Obviously, I took this tier list exceptionally seriously, with every tier. Let me know what you guys thought in the comments down below. If you have read all through the entire tier list, you are undoubtedly the best Monster Hunter fan and probably like making a tier list. I hope that was useful or interesting, and you agree with my rankings of the weapons in this Monster Hunter rise weapon tier list. If you do not, it’s okay. We are all part of the same fandom, and we all resonate with the weapons differently. Thank you!
By speaking with the blacksmith in Kamura Village, you may see if you’ve unlocked the next-tier weapon in your weapon tree. Select the option to Forge/Upgrade your weapon. Here you’ll discover a list of all the weapons that can be crafted. When you examine the weapon trees, you’ll see that the weapons are arranged in ascending order to the right. You will be given the most basic weaponry when you first start playing the game. As you go through the game, you will access different weaponry. As you progress, these weapons get more powerful and expensive.
How to unlock Monster Hunter Rise Weapon Tree?
At the start of monster hunter games, there are various undiscovered weapons. It would be best if you got the item’s core material to unlock them. When you hear the phrase “core material,” it implies you must get the item associated with that weapon category. For example, to access Magnamalo weaponry, you must first collect a Magnamalo substance.
How to Sheate weapon fast in Monster Hunter Rise?
In Monster Hunter Rise, you will be forced to sheath your weapon for various purposes. Unless the weapon is sheathed, several things in the game will not work. As a result, you should be aware of it as soon as you begin the game. In Monster Hunter Rise, there isn’t much you need to do to put your weapon away, but there is a catch. It’s the same from bottom to sheath weapon and equips the item. The distinction is that you must hit Y once to sheath a weapon but to consume or equip items, you must hold the Y. There are a couple of additional options for sheathing the weapon. One of them is to run. The firearm is immediately placed away in the holster when you run into the game while holding the R button. Certain armors in the game have the Quick Sheath Skill, which further speeds up the procedure. In addition, as compared to lighter weapons like the Bow or Dual Blades, larger weapons like the Great Sword and Hammer have a slower sheathing speed.
How many weapons types are in Monster Hunter Rise?
Speaking of weapons, there are 14 different weapons types for you to choose from. Sword and Shield, Dual Blades, Long Sword, Great Sword, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Bow, Light Bowgun, Heavy Bowgun. Each Monster you hunt, there are typically variations of most if not all of these weapons. So, within your favorite weapon type, there will be tons of opinions for you to choose from tons of weapons to craft, and what is more, you are not bound by your weapon choice.
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