In this article, I am back to sharing the most factual My Hero One’s Justice 2 tier list on the internet with you guys. This tier list will mainly focus on the game’s characters, a spicing topic among the fandom. I joined the My Hero Academia franchise games with My Hero One’s Justice on PC in 2018.
Over the last couple of weeks, I have been playing and ranking my favorite characters in My Hero One’s Justice 2 from the strongest down to the weakest. This tier list was made with the characters as how they are in the current meta. This game features a total of 51 playable characters, and every single one of them plays uniquely.
I appreciate that many of you on this website and reading this article already know about this game. However, with My Hero One’s Justice 2 welcoming tons of new players into the fray, I want to take the time to answer the question What is My Hero Academia One Justice 2? Perhaps you are someone that has heard of the series but has never taken the time to dive in.
Maybe you have got friends that are starting to pay attention to this franchise and want you to join in, or perhaps you are someone that has for a long time tried to convince your friends to watch and play the series. Whatever your reason, if you are anyone you know who wants a concise summary of exactly what this series has to offer and, more importantly, why it is so good, this article is for you.
- There a total 13 enteries in our list.
- They are ranked according to their powers, skills, roles and popularity.
- In our highest tiers you will find characters like Bakugu, Todoroki, Tenya Iida and Izuku Midoriya and Tsuyu Asui.
- In our lowest tiers we hace characters like Momo Yaoyorozu, Tukuyami, Dabi and Muscular.
We will be ranking all the characters in the table below.
S Rank A Rank B Rank C Rank D Rank Tenya Iida Izuku Midoriya
All for One Momo Yaoyorozu Tokoyami Bakugo Tomura Shigaraki Gran Torino Dabi Muscular Todoroki Tsuyu Asui Kyoka Jiro
Related: Bleach Brave Souls Tier List
My Hero One’s Justice 2 Tier List Methodology
In this My Hero One’s Justice 2 tier list, I will be ranking down characters based on their playstyle and my experience with them in the game. However, this general ranking of characters in this tier list is my opinion. I understand that tier lists are subjective and that the hierarchy of the characters may well not match your expectations. This tier list and overall characters ranking are open to debate but not criticism.
I have divided the characters of My Hero One’s Justice 2 into five tiers; S, A, B, C, and D. Based on their move sets and power level in the game and how I feel they perform in general. I want to clear this before starting this tier list: I love every character mentioned in this tier list, starting from the top to the bottom.
It is just that the characters in the upper tiers have a significant impact on the game, which makes the game pretty attractive compared to the bottom-tier characters. This does not mean I do not like the characters in the bottom tiers.
I like every character from My Hero One’s Justice 2 that I have watched and played, even those that did not make it to this list. So, no hard feelings, let’s start listing characters and see which characters are the best and worst in My Hero One’s Justice 2.
Get some popcorn since this will be a long ride, but it will be worth it. This is my tier list whenever I disagree with someone’s opinion and think I have some good reasons to disagree with them. My opinion prevailed, but still, for the most part, this tier list was pretty consensual.
S ranking is the first tier of this tier list and is usually interpreted as “superb” or “super,” It is the highest ranking. This tier of the My Hero One Justice 2 tier list consists of great characters with excellent movesets, Plus Ultra attacks, Over Powered Quirks and are also favorites among all fandom fans. Here we go, folks, the top-tier characters. You already know who they are but what is their order. We have three characters in this tier list, broken in the game’s current meta.
Bakugo, who was killed by Mr. King’s Explosion, is present. Gamers despise him because most spam with him without understanding how to play him. Although you may argue that play style is subjective, spamming and control play are very different from one another. The difficulty of avoiding Bakugo spam with Todoroki’s is the second issue. You can sidestep even though he ices slides his Fireball.
You can employ the ranged attack, protect, or time a counter. There are several alternatives with him, although it is hard to rush Bakugo because of the size of his explosives’ hitbox and the short cooldown on the move. If you are playing a character with distant attacks, it is not as unpleasant, but if you are playing a character with closed-range attacks, you are doomed.
The ground attack of Bakugo consists of four blows. He can interrupt any time throughout these four assaults with a charged Q1. Three hits are a common starting point for Bakugo’s bread and butter combos. The aerial blow by Bakugo only manages one hit. The enemy is shot into the ground and briefly propelled into the air. The tilt attack of Bakugo is essentially the same whether on the ground or in the air. Both can swiftly wall splat and launch the enemy a great distance.
For a red attack, Bakugo’s unblockable is incredibly quick. It combines with his bread and butter and can only be used on ground beef. Whether you can wall splat determines whether Bakugo’s combination will work. A charged Q2 is typically preferred to a charged Q1 for wall splatting since many explosions can knock them clean out of the wall.
The high-pressure character Katsuki Bakugo has lightning-fast combo timing. He is regarded as most effective while applying pressure to the guard bar and holding targets down. Only when the opponent or one of his teammates is hit by one of your abilities, and he doesn’t block it with a guard or only a guard, is he the only character that can dash cancel twice.
There are several methods to play Bakugo, which should go without saying, but it’s worth noting that you should always attempt to find new strategies to win difficult matchups. So I will put Bakugo in the S Tier of My Hero One’s Justice Tier List.
Players dislike Todorki for various reasons, but spam and UB abuse are the two main ones. If you sidestep most characters, you can still punish them. However, Todoroki has a ring of ice around him that will freeze you even if you sidestep, so if you’re going to employ a close-range character, be sure you utilize them.
According to statistics, you can’t physically counteract this technique, and most Todoroki players will merely spam their ice slide and fireball attacks. While this is tolerable, fighting these individuals may still be quite irritating because their bouts frequently go longer than usual.
Five blows make up a Todoroki attack, the final of which kicks the target away. The initial attacks are typically used in classic combinations. Todoroki’s most impressive ice strike is also one of the game’s slowest, striking only once rather than the usual one time. Slowness may be used to prolong yellow fights and win them.
Todoroki’s unblockable is categorized as a slow read, can only be utilized on the ground, and has scaling issues. The additional benefit of his scarlet is that it freezes everything around him. Todoroki unleashes a gigantic iceberg that does just under 80 damage while freezing and driving enemies back. This skill is a great choice when someone is around.
In my hero academia, Todoroki is seen as a multifaceted character that can balance ice and fire and burn your opponent in the face. He is a great character to keep enemies at bay because of this. He may also increase his power temperature when the opponent is blocking, making applying guard pressure easier.
Todoroki excels in class 1 because his attacks are considerably faster and safer, and his jumping and air dashing are valuable to his kit. However, the combo will drop if you utilize too much ice in his combinations. So, I will put Todoroki in the S Tier of My Hero One’s Justice 2 tier list.
Iida, who can be controlled, is added to the starting lineup. Iida is a skilled combatant who needs mechanical skills and situational awareness to be successful. He uses his speed to outmaneuver and outsmart his foe to execute his heavy damage combinations. The pressure must be maintained. Maintaining pressure is essential. Iida uses a three-hit combo for ground targets.
He starts with a punch before kicking the opponent up into the air. After the second attack launches the opponent into the air, Iida leaps back and delivers a straight kick, tossing them to the ground and sending them flying again.
Lida has a combo game that is intricate and difficult to learn. He may tie together lengthy and stunning combos by utilizing the game’s mechanics and the peculiar ways his talents work. Iida has a tonne of little objects at his disposal that can help him maximize his combos. Combinations may be significantly maximized by practicing these techniques and making decisions based on your understanding of them on the spot.
Iida has two significant moves that she may combine. His plus one Ultra and one Quirk. Support is used to achieve this. Each type of help has a particular time that needs to be effective. Tremendous pressure, good damage, and the character’s speed give him perfect neutrals and still with a lot of untapped potentials, so I will put Iida in the S Tier of My Hero One’s Justice 2 tier list.
A-tier is an above-average tier where I placed my favorite My Hero One’s Justice 2 tier list characters that have the same amount of love compared to the above character in the tier list. Some of the characters in this list could be an S-tier for many fans as it is subjective. Honestly, all the characters in this tier list have the same place in my heart. For the sake of this tier list, I have divided them into several tiers.
Descending to A Tier. These are solid and well-rounded personalities with few weaknesses. At most, one or two, and neither at once. Either neutral pressure or damage is where they flourish. Since the majority of characters are at this tier, I won’t go into detail on every character in this section. However, when I describe a few personalities, I believe you will see why the others are included.
Izuku Midoriya, also known as Deku, is a playable character on the initial roster. His play style encourages quick decisions, and his numerous techniques allow him to do much damage, in brief, short combos. Four strikes make up Midoriya’s ground target combo. Any of the first three hits, except for his Unblockable, can be canceled, albeit the other techniques in his arsenal may or may not follow.
It is possible to continue after the last strike, but it is difficult and not advised. Three hits make up Midoriya’s aerial target combo. When the Aerial Target Combo is appropriately executed, 10,00 damage is dealt on impact.
You may execute a more potent variation of Delaware Smash that deals a lot of damage and knocks your opponent out of the way by holding down your Block Button and hitting the Quirk 1 Button simultaneously. It’s a long-range missile that hits three different places.
Holding down your Block button while pushing the Quirk 2 button will enable Del Rio Smash. Eventually, a deadly barrage of blows brings your adversary to the ground. Use your quicker walking, dashing, and attack execution to your advantage if you want to outrun your opponent.
Your damage roughly doubles when you have full cowling, and your combos can deplete your opponent’s health. Your Delaware Smash and Detroit Smash quirk attacks are also given priority. Such speed and strength, however, have a price. Every action you do lowers your health, whether you strike or not. You may use a Dash to stop the attack animation after utilizing specific moves to attack.
Dash Cancel may be used to jump in any direction as well. It would be best if you moved quickly; otherwise, your opponent will recover. Understanding this, though, will enable you to turn to face a wall to hit your opponent into the wall and prolong your combo.
Deku has a terrific air yellow, a powerful knockdown, and an amazing kick priority that is so quick and beats so many other choices, but he has no other method to deal with zoning but to attempt to run around it. So, I will put Izuku in the A tier of My Hero One’s Justice 2 tier list.
|Quirk||One For All|
Tsuyu Asui is a fighter that excels in rapid combos that do a lot of damage and powerful pokes. Tsuyu’s essential movement speed is among the slowest in the game, but he also possesses the most significant leaps. The third kick from Tsuyu, who kicks the other player three times, causes them to pass out. If they are hit with the third attack, Tsuyu cannot catch up to them until they bounce off a nearby wall.
The aerial counterattack of Tsuyu is very different from the one on the ground. It is a two-stage motion that needs two inputs to operate to the fullest extent possible. Let’s say she appeared far more potent at launch than he is, which may surprise some of you given that Tsuyu is down here at the A-Tier.
She is not the broken mess she once appeared to be, but she is still a powerful character like the other members of A Tier. She possesses both damage and zoning.
Tsuyu coils up before charging at the other player to kick them. This assault may result in a DC if it hits an opposing player. Quickly extending her tongue in a straight line, Tsuyu strikes any attackers with it, knocking them back. Any adversary within striking distance is swiftly punched by Tsuyu Plus Ultra 1 before being grabbed, spun around, and thrown in the direction Tsuyu is now facing.
Although Tsuyu can only grip and toss one at a time, the first component of this ability affects both support characters and player characters. The opponent player is struck by the feet of Tsuyu Plus Ultra 2 as she advances toward them.
After kicking her victim away, she will use her tongue to lure them back in, rapidly flip them around, and pound them into the ground. Tsuyu has good Plus Ultra movesets making her a prominent character, so I will place her at the A Tier of My Hero One’s Justice 2 tier list.
Shigaraki has the same basic setup as the other characters. He strikes frequently and often quite hard. Shigaraki’s whole move set consists of falling, supporting his adversary, and throwing him into the air. When coupled with the “claw,” the initial jab may cover gaps considerably more effectively, although it is slow. Since any competent opponent may stop you at this stage, you should use it in anticipation of an opportunity.
Combos for air targets function differently from conventional ground hits. Due to the finisher’s two rather than three impacts, it deals more damage than the ground. As you get up, Shigaraki places that enormous pool of pebbles, requiring you to leap out of the way or stop his damage. It is A Tier character because of this very reason. With its tracking projectile, it has excellent counter-zoning capabilities.
He does have a lot of damage, but I wouldn’t say it’s a fantastic zoning weapon considering all you have to do to escape it is a leap. He has two touch points. When he touches you twice, you pass away. However, his main flaw is that his jab often loses to other jabs throughout the game.
Shigaraki’s Destructive Touch Jab is similar to quirk 1. However, quirk 1 is quicker and more compact. It’s also Shigaraki’s only move that doesn’t depend on hitting the target to save you from dying immediately. Rapid claw strikes, a shove, and a head grab/throw make up the combo. Shigaraki uses Quire 2 Vanquish to drop a puddle on the ground.
Shigaraki must remember that while it is more excellent than people think, it is weak if you rely on it. This is because damage ticks from the pool cause the stagger to pile up much more quickly. It only serves as a combo extender; if the opponent takes too much damage, it will knock them down. Shigaraki has excellent offense and defense, making him a suitable character to be placed in the A Tier of My Hero One’s Justice 2 tier list.
Kyoka Jiro is a zoning character whose range commands the stage. She uses support extensions to do substantial harm. Three blows from Jiro’s target combo knock the adversary backward. Jiro has a variety of techniques that cause damage, known as sound damage, which accrues in varying quantities based on the move.
The combination is quickly dropped if the opponent sustains too much sound damage, putting them in a complicated knockout state. When touched by two soundwaves, Jiro’s Quirk 1 either exerts a sizable quantity or a minor force. The acoustic damage inflicted by Jiro’s Quirk 2 is not very severe. However, just a tiny amount is applied with each motion hit.
Jiro’s air target combination is a three-hit combo, but it also sends the adversary flying. Jiro executes three kicks: a low kick, a somersault kick, and a forward punch. A two-part missile called Jiro’s Quirk 1 is fired from her location.
She has accelerated briefly backward in the air, which she may use to her advantage to evade specific tactics. Jiro’s Q2 is a rapid grab-style move that can be hammered for eight hits after five at the base.
Jiro uses Q2 as her main starting point and point of extension from her goal combinations. Her strikes are effective against the opponent because each jack impacted produces minor sound damage. Jiro, who is generally mediocre save for one Quirk, built up enough meters to be able to deliver more harm than normal. Overall, Jiro is an excellent ranged character which makes me place her at the A Tier of My Hero One’s Justice 2 tier list.
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The balanced tier is found after Tier B. All of these individuals have admirable traits as well as a few serious shortcomings. Because they either have significant damage but play like neutral or have fantastic neutral but have poor buttons, you get the point: they seem like unfinished characters.
In the center of this tier, ranking two of My Hero Academia’s biggest stars. Both characters may stand for the game’s highest point of balance.
Both of them include choices for correct zoning or counter-zoning. All For One features missiles, a long-range quirk, and a teleport to counter zoning, but Gran Torino may cover the gap by passing through projectiles in this game.
Both have appropriate zoning and significant damage, but their buttons are bad for scrambles, and pressure is terrible, which places them in the center of My Hero One Justice’s 2 tier list. Everyone below these characters either has worse button pressure or damage.
All For One
All For One is a playable character acquired by completing the Hero Story in the game’s single-player Story Mode. His playstyle favors a calm, measured approach that makes excellent use of his wide variety of choices to open up an opponent and do massive amounts of damage with extended combos. All For One’s ground target combination is shockingly uneven at times, but it remains a solid opening versus the majority of opponents.
It is helpful as a dash punishment in neutral and may be used efficiently at the start of a match to catch opponents who sprint or stroll away. With slight modifications, All For One’s air target combination is comparable to his ground target combo. His air combination has three hits as opposed to his ground combo’s four.
All For One’s tilt strikes are fantastic for both combos and counters. They do a lot of damage, are active for a long time, and have solid exchanges with another medium to long-duration TAs. Furthermore, All For One’s unblockable strike is a short-range move slower than other unblockable. The Quirk Special 1 from All For One is a long-range missile with three charging phases. Holding down Q1 in neutral or after/during his assaults will charge his missile.
The Quirk Special 2 of All For One is a multi-hit flurry attack that may be prolonged by pressing its input. He temporarily possesses armor on the move’s first strike, which may be utilized to exchange opposing assaults if timed correctly. All For One does not rely entirely on his support to inflict possible combo damage, but he is significantly better off with them than without them. You can solo beat down characters with him thanks to his massive damage movesets and combos. So, I will put All for One in the B tier of My Hero One’s Justice 2 tier list.
|Quirk||All For One|
Gran Torino has a lot of rapid mobility choices and safe block strings. However, his poor damage output puts him at a disadvantage compared to the rest of the lineup. He also has inconsistent combinations, which can sometimes lead to them being dropped.
Gran Tarino’s target combination consists of a 4-hit combo that culminates with him launching his opponent high in the air. Gran Tarino Yellow strikes hit once and launched the adversary skyward, similar to his ground combination. If you miss, you will be susceptible for a long time. Gran Torino’s red strike is unusual in that it causes him to spin swiftly towards the opponent and land a kick anytime they are in range.
Gran Tarino Will Speed Quirk 1 throws himself in the direction of any directional input and behaves differently depending on whether it is activated when grounded or in the air. If the first half of either variation strikes the adversary, they will float in the air for a few seconds, providing you with fantastic follow-up choices.
If the second-half strikes, the enemy will fly in a tumbling motion. Gran Tarino Leaf Spring Quirk 2 will launch you at tremendous speeds at the adversary, dealing damage on impact.
If the initial strike hits the target, GT will launch a multi-hit attack on them while still in the air. The Jet v8 Plus Ultra is one of GT’s most secure options. The assault will be launched relatively instantaneously, making it an excellent choice if your guard is attacked. GT will grab the adversary and crash them into the ground, resulting in a ground splat. Gran Torino has great situational zoning, an incredible air attack, and significant damage, so I will place him in the B Tier of My Hero One’s Justice 2 tier list.
The C-tier is a below-average tier, but in this tier list, it has relatively the same importance as the other tiers. This tier consists of 2 characters that are very identical to each other. Moving down to C Tier. Momo is the most robust C Tier, and Dabi barely escaped the D Tier.
Momo might surprise some of you as she does not seem substantial initially, but this is also a two-hit character damage-wise. She is on the same level as the Dabi. But she forces you to block by throwing the dolls with the right timing, and you are immediately being pressured. On top of that, the pipe she throws is one of the best projectiles in the game, which allows her to play the game from any distance.
Momo is a flexible character who can engage in various assaults and playstyles against her opponent. While her speed and red attack limit her offensive choices, she has additional techniques that let her play more passively and win defensive battles. Momo’s Quirk 1 allows her to switch between her three weapons: a staff, a sword, and a spear.
This only works if Momo is on the ground and has the pipe. When you reach your selected weapon, let go of Quirk 1 to obtain your sword or spear. This strike is exceptionally beneficial when dealing with an opponent attacking from the air.
Moreover, Momo attacks the adversary by pressing Quirk 2. It works well for catching them off guard. Momo will attack them quite far away from her without her shield and may even wall splat them. Momo can combo off the bash and utilize a shield between DCs to deliver a bit extra damage with a shield. Todoroki’s ice barriers and Endeavor’s fire spears are two examples of projectiles or assaults that Momo can bash through.
Momo flashbangs will halt when they collide with their opponent or reach their maximum range. Each flashbang produces a tiny AOE burst when detonated. Momo is an excellent all-around character, so I will place her at the C Tier of My Hero One’s Justice 2 tier list.
Dabi got so nerfed from the first game you have to play him completely different now, and the new playstyle is not that strong. Dabi is good at keeping opponents away from him because of his traps, but he pretty much loses every zoning battle because his projectile only works at a certain distance, and it is a distance where you’re not always safe trying to zone. He has got his tools, but they took most of them away.
Unblockable offers little additional range and is pretty sluggish but not the slowest in the game. It’s relatively poor, but it can occasionally catch your opponent off guard. You can, however, combo from it, unlike some other unblockable. Dabi’s Qurik 1 is Fireball, which has a delayed start-up and continues to track the adversary when Quirk 1 is pushed again, which is rather unpleasant.
Dabi’s Quirk 2 is not as worthless as some claim. Because the starting is quick, it may be exploited to take the opposition off guard. Blockstrings are also given a lot of space. Spamming is insane because it is one of the most punished moves in the game. Dabi got nerfed entirely, and it is not the type of character it used to be, so I will place him at the C Tier of My Hero One’s Justice 2 tier list.
So, in the bottom tiers, the worst characters in this game are the guys in the D Tier. A couple of things now that I am showing the bottom tiers. First of all, all the characters have been ordered within their tiers, so Tokoyami being the first character in D Tier means that he is the most robust D Tier, in my opinion, and that would make Muscular the worst character in the tier list.
Playing a bottom tier does not mean you are trash or anything. It’s not a personal insult; I know how the comments go in these tier lists. If you are good with a bottom-tier character, it proves how good of a player you are in my books. Every character in this game can be reliable.
You have to put in a lot of effort with these bottom tiers. Generally speaking, a good character in My Hero One’s Justice 2 must have the following. They need to have good damage, which none of these guys has.
They all have average damage. Good pressure; for one, your opponent blocks your attack. Can you keep them blocking until that guard breaks, or do you have some good mix-up gimmicks? I would also say none of these characters has that.
Their pressure is full of holes, straightforward to punish, and finally, good neutral, which may be the hardest to explain because it is very character-specific. Some characters have good neutral because they have great buttons. They will win almost any scramble on the ground or the air. Characters like Todoroki or Bakugo are swift or have anti-zoning quirks, so they can get in and start combos or pressure pretty easily, and then you have other characters who are the zoners.
Zoning can be vital in this game none of these characters in the D Tier of My Hero One’s Justice 2 tier list deal with zoning. Their damage is average, and their buttons are not excellent for winning scrambles, which is why they sit at the bottom.
Tokoyami has a strong capacity to break through opponents’ guards and apply overwhelming pressure by using both tethered and untethered Quirk 1 forms. When cornered, the ability to summon Dark Shadow to tank attacks for you so you may move about is critical and unique to this character.
Dark-Shadow sends out armor and unblockable attacks, reducing Tokoyami’s ability to block while allowing Tokoyami to move independently of the attack animations, implying minimal danger. Tokoyami’s character model is tiny. Thus he has a high wall priority, so don’t be scared to rush about and attempt to outmaneuver the opponent.
When unbound, his auto combination consists of two kicks: an 11-frame kick followed by a follow-up that sends the opponent soaring aloft. Tokyoami’s Qurik 1 is called Shadow puppet; during this animation, Tokoyami summons Dark-shadow in a spiral, which completely covers Tokoyami, blocking all incoming attacks on defense or hitting opponents away for extensions; this move changes slightly depending on when you use it, as pressing Quirk 1 again after Dark-shadow has already been summoned.
Tokoyami Quirk 2 is called Dark Secrets and has two forms depending on whether it is tethered. When untethered, Tokoyami will send Dark-shadow out to chase the opponent with a torrent of fists, but when attached, each punch becomes a unique input.
The inclusion of a dodge nerfed Tokoyami. You can now sidestep a lot of his pressure which leaves him completely open because if Dark Shadow is out, he cannot even block, so for these reasons, I placed him at the D Tier of My Hero One’s Justice 2 tier list.
Muscular is a selectable character and a member of the starting lineup. Muscular is a force to be reckoned with, performing quick yet damaging combos and inflicting even more significant damage on the enemy’s health with his different Beast Arm Stages. His playstyle is centered on his devastating Quirk assaults, with mind games and training used to keep the opponent on their toes throughout the battle.
Muscular’s target combination is a specific three-hit sequence that includes a right hook, a left hook, and an uppercut to finish. Muscular’s target combination in the air consists of a single strike, a sweeping movement with his arm that knocks the adversary into the air just over his head. The tilt attacks of Muscular are mediocre. Muscular strikes the enemy’s midsection with a straight kick from the hip, forcing them to wobble back.
Muscular’s unblockable strike is a close-range move in which he slams his fist down on the opponent, knocking them to the ground and creating an unrecoverable floorsplat. Muscular’s Quirk 1 is a one-of-a-kind move in which Muscular flexes his arms, gradually increasing muscle in each arm to advance his Beast Arm Stage. The transition to the next step takes around 2 seconds. Muscular’s Quirk 2 is often regarded as his most powerful move for a good cause.
It is the closest move-in to One’s Justice to a DP, or Dragon Punch, and is a beneficial tool for punishing out-of-block and whiff penalties. Muscular’s combinations vary with each Beast Arm Stage.
Therefore, it’s crucial to keep track of what Stage Muscular is in when completing a combo. Muscular moves blend quite nicely together. Therefore his combinations are mainly dependent on Muscular’s position on the battlefield. So I will put it in the D Tier of My Hero One’s Justice 2 tier list.
|Izuku Midoriya||A||One For All|
|Kyoka Jiro||A||Earphone Jack|
|All for One||B||All For One|
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To Wrap it Up
However, it is all 13 characters that I endure and love passionately, and I cannot stop myself from talking about it, as you can see in this tier list. I did a slight reordering, and I am sure we would all agree that is the correct order for the most prominent My Hero One’s Justice 2 characters in the game, and those of you who do not, you can tell me angrily down in the comments. Well, it is time for this tier list to end.
One of my abilities is to waste a significant amount of time analyzing characters on how certain great characters are. I have decided to use this ability to create what I believe may be the most definitive My Hero One’s Justice 2-tier list on the entire internet. To achieve this goal of my life, I chose 13 characters from different playstyles of the game that I liked and put them on a tier list.
I am deeply sorry for your favorite characters who did not make it into this tier list. Even after writing this much, I am still not satisfied with the characters I have covered in this, as my many favorite ones are still missing. I tried to include every popular character in this tier list from My Hero One’s Justice 2.
I took this tier list exceptionally seriously, with every tier. Let me know what you guys thought in the comments down below. If you have read through the entire tier list, you are undoubtedly the best My Hero One’s Justice 2 fan out there and probably like making tier lists. I hope that was useful or interesting, and you agree with my rankings of the characters in this My Hero One’s Justice 2 tier list.
If you do not, it’s okay. We are all part of the same fandom, and all resonate with the characters differently. To end this tier list, I would like to remind you that it is purely based on how I think about these characters and their power level. Thank you!
My Hero One's Justice 2: Frequently Asked Questions
This game features 51 playable characters, and every single one plays uniquely. All the characters are included, from Provisional Hero Licence Exam Arc to the Shie Hassaikai Arc. Initially, the game only offered the main characters to us, but then gradually, through DLCs, new characters were introduced.
Switching characters in My Hero One’s Justice 2 is easy enough when you know what you’re doing. You must hit L2 or R2 on the PlayStation 4 or LT or RT on the Xbox One as long as you’re in combat. This will pull your teammates into the fight for a short second, allowing them to shock your opponent, assault them with strikes from afar, or nail them with a deadly combination.
My Hero One’s Justice’s story mode begins with Deku’s training with Gran Torino and continues through the events leading up to All Might’s confrontation with All For One. My Hero One’s Justice 2 story mode has 36 missions available, and it lasts about four and a half hours for an average player. Since it lacks difficulty options, only a handful of matches are challenging. It becomes tedious to finish. There’s still much to accomplish in My Hero One’s Justice once you finish Story Mode. Of course, you may play as many matches as you like in local play or online against other people.
To unlock Deku / Izuku Midoriya Full Cowling 100%, you must complete hero story mode. Moreover, to unlock Kai Chisaki Ver 2, you need to complete villain story mode. You can unlock both characters as a pre-order bonus if you have pre-ordered the game before the release.
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