After the wrap of what looked to be the most controversial e-sports event Riot Games had to endure for the last decade, from Kill Joy’s turret glitch to the defending champions “Sentinals” not even making it to the Regional Finals, or Shroud making his comeback to competitive play, this year’s Champions was one of a kind. But one thing is certain the addition of other map options or an enlarged agent roster has caused the dynamics of our beloved 5v5 tactical shooter to change by a wide margin. And our Valorant Tier List looks to cover all the different basis to make the game a more familiar entity.
Tier List Contents
Project A more formally known as Valorant took 6 years in the making according to the game director, Joe Ziegler, but it had a rather strange setup. It had abilities, it had different agents, and it had precise tactical gunplay which made the initial players wonder that Valorant was a mix of Counter-Strike: Global Offensive and Overwatch Ultimate. With that said, with each passing update, Valorant grew into its own entity, with a mass viewership of 1.9 million concurrent viewers.
Our article is based on a total of four tiers ranging from S Tier to C Tier, in descending order of great value to complete misfires. Before proceeding with the list, please consider that articles like these are only a matter of opinions, therefore, please read them with an open mind.
Our rankings take the current meta of the game into account.
Chamber and Reyna are the strongest agents in their respective roles.
Both Kill Joy and Skye are the weakest agents.
The article is based on four tiers in descending order.
The following is a summarized ranking of the different agents of Valorant.
Our Valorant Agents Tier List 2022 begins with S rank, the highest ranking tier where all the top-notch agents from Valorant’s current meta are ranked. They are highly rated throughout the community because of the great value they bring to the team.
In Valorant agents are ranked across different classes, based on their tactical abilities and utility. Since the inception of Project A Sentinels have cemented their place at top of the chain, and it is no wonder that our first agent in the S Tier of Valorant Agent List is also a Sentinel, but unlike any other Sentinel Agent, Chamber has a lot of game debt, his in team comp far outperforms any other agent in the ranks. With most traditional Sentinal Plays, players expect to lay low and clean up after the team, on the contrary, in the case of Chamber, it is a given that players try to make risky plays and pick sweep multiple kills per round.
The beauty of Chamber is that his kit can outduel any opposition, his terminal ability Trademark is a surveillance camera to cover blind angles, that looks for enemy intrusion and disrupts their movement over the target aoe radius for a total of 9.5 seconds. Trademark can be used twice in a round. His tactical ability Headhunter is a Sheriff revolver with an ads scope, with each bullet round clocking in around a total of 100 credits, allowing players to openly and creatively in the crucial pistol rounds. His signature ability is Rendezvous, which allows him to teleport across the map over a certain distance due to his two teleport anchors. Chamber’s signature ability was that stepping stone that made him the Operator God of Valorant. His ultimate, Tour De Force is a full fledge Operator that carries a total of 5 shots, allowing for a lot of flexibility in team economy in crunch situations.
Viper is a hard-to-beat controller agent that covers peaks and hard angles to take control of sites and key territories on the map. She is a great asset to have in any team composition, due to her lineups and smoke screens. She is most useful on large maps like Icebox and Breeze, where sites are far apart. The crucial thing with Viper is to effectively manage her fuel points which are essential to perform her abilities. Her terminal ability, Poison Cloud, is a good crowd control tactic, that covers peaks and disrupts defender positioning when taking control of a site, while causing health damage to any opponent that goes through these chemical clouds, decaying over a period of time. Poison Cloud uses 5 fuel points per second.
Viper’s tactical, Smoke Screen is a great aid when playing in the attacking team, by creating a safe rush to plant the spike without any worries. Her signature ability is called Snake Bite which is a basic molotov attack that cost a total of 100 credits and has two charges per round. Ultimate ability, Viper’s Pit is an enlarged version of Poison Cloud, that cover a larger area, and decays the enemy’s health down to 1hp, making it even easier to wipe a team without much effort.
Reyna is a complete nightmare when it comes to a head-on duel with other agents, she balances out that sweet spot of Defensive and Offensive excellence that most characters only dream to exist. Both lead game designers and senior map analyst, Volcano and Classick wanted Valorant to be a slow-paced game, relying mostly on the tactical aptitude of teams as a whole, but also wanted those hyped moments, where a player can pull out a 1v4 or ace they are aiming well, for which Reyna is the agent to go for.
Reyna is a complete package, she packs all the essential utility to wipe out entire teams, with a minimum of fuss. Her terminal ability is a total of flashes that simply stuns opponents for a total of 3 seconds, and can even travel through walls, becoming the perfect utility to clear out hard peaks, called Leer. Her second ability Devour and Dismiss is a mix of both tactical and signature abilities, that enables her to heal a total of 100 health points within 3 seconds of a kill, which will decay over time. Devour and Dismiss consist of 4 charges. Her ultimate is called The Empress, which requires a total of 6 points to be activated. Empress sends the agent into a complete overdrive, enhancing her movement and reload stats significantly while also renewing her Devour and Dismiss.
Jett is a fearless Duelist, more commonly known as the clutch master across the community. Jett is a lethal kill machine, an instant fan favorite, and completely unstoppable in the early met of the game. At times she can prove to be so overpowered and deadly that it sometimes feels like she is abusing the opposition.
Her abilities have had a major impact on her top-tier run since the inception of Valorant. Jett’s terminal is Cloudburst, a smoke screen tactic that primarily helps her to cover hard peaks when taking control of the site or to evade incoming enemy attacks, at mid or open spaces in most cases. One of the main abilities that made Jett into such a deadly counterpart, is her tactical ability called Updraft which enables her to access the most unlike of angles opening numerous opportunities for surprise wipeouts. Updraft is most deadly on B-site Icebox. Her signature ability, Tailwind is her dash, helping her to evade attacks by propelling towards cover in crunch situations. Tailwind is free and does not cost any credits, it can be used once per round. Blade Storm is her ultimate, it costs a total of 7 points to be activated, where she equips a set of sharps projectiles that deals an instant kill upon headshots.
Our second rank in the Valorant Tier List is the A Tier, which is ranked a step lower than the mighty S Tier. A Tier consists of relatively good agents with some great potential and overall utility that help them to make an impact on the ongoing match.
Fade is more of a Sova Omen mix initiator, who trembles fear into the heart of her opponent. Since the inception of Valorant back in 2020, the quantity of its agent roster has increased but the top-notch quality and buildup behind each agent remains untouched. Fade is a great option to have any team composition, though her abilities have a remanence of what both Sova and Omen bring to the table, she is still a strong and very fun agent to play. Fade’s role in that of a team may not be confined to a certain dynamic, rather she takes on a more active role to clear short corners or a passive one to gather tactical information to set her team up for an easy wipeout. Throughout Valorant Champions Fade was picked for a total of 53% of matches across all maps.
Moving on to her terminal ability called Haunt, which enables her to deploy her haunted eye onto the map for a total of 8 seconds to expose enemy locations, by leading a direct trail. Haunt can be destroyed, but like most initiators can be used multiple times in a single round after a cooldown of 45 seconds. Fade’s tactical, Prowler is a trailing concussion that short-sights the targeted nearby enemies for 4 seconds and can be twice per round at 100 credits each. Her signature ability Seize, in simple terms is a depleting grenade that depletes the enemy’s 75hp over a certain aoe radius which recovers over 5 seconds. Fade’s ultimate Nightfall is a mix of all her abilities with certain uplifted stats, such as health recovery over 12 seconds other than 12 of shortsightedness for a whopping 8 seconds other than 4 seconds.
Cypher captures the essence of being a Sentinal by true means. He is an all-out defensive agent and is significantly one of the most requesting and hardest agents of Project A to main. Also to note that Cypher is most suited for Competitive play with familiar teammates, to capitalize on his complete utility. On the defending side, Cypher’s setups are enough to lock up a complete site, to stop the attacking team in their sites. While attacking his primary role is to cover flanks and blind spots. While playing Cypher a player’s primary role should be to communicate tactical information to teammates, about the enemy movements and positions rather than to score kills.
Cypher’s terminal, Trapwire is an info-tactic where he lays out a maximum of two tripwires across the entire map, which upon contact reveals the enemy location and stuns them over a period of 7 seconds, having said that, Trapwire falls inferiors Jett’s dash and can simply be destroyed without tracing any enemy movement. His tactical ability is called Cyber Cage, which essentially works as a smoke utility to hide tripwires, with an additional upside of sound tracing when someone enters the cage. His signature is Spy Cam, a surveillance camera to cover flanks and open peaks, with equipped recon dart which when tags an opponent, reveals their location until the dart is removed. If ever Spy Cam gets destroyed there is a 30 cool down before the ability can be used again. His ultimate, Neuro Theft, is a recon tactic where he scans the brain of a freshly killed corpse to reveal the location of other teammates on the mini-map.
Cypher is a great agent, that is most lethal in a slow-paced setup but is also fairly technical at the same time, as a player can not simply rely on the same setup each round, and has to mix and match different combinations as the match proceeds. Though, after the introduction of Chamber Cypher has almost disappeared from competitive play, but still, he is a community favorite and a recurring agent in open play.
Omen has been a part of the agent roster since the Beta meta of Valorant, and for most players has been their first unlockable character. He is a Controller, meaning Omen is designed to hold short corners and hard peaks no matter what happens, gaining control of crucial territory for the entire team to follow up. He controls darkness and shadows, hence his abilities see no bounds and travel through walls, but to fully capitalize on this feat, a player must have an excellent map and game knowledge from his positioning.
His terminal ability is called Paranoia, a traveling shadow that travels across the map, short-sighting every opponent that stands in its path. Paranoia can be used once per round. Omen’s tactical ability, Dark cover works like smoke bombs, and lasts for a whopping 35 seconds available twice per round. His signature ability is called Short Stepping, where he can teleport between covers baiting enemies into easy kills. His ultimate is called From the Shadows, an enlarged version of Short Stepping, using which he can teleport himself to any position in the map, and is most lethal mid-rounds on the attacking side, when the team decides to rotate.
Sova is a great agent for beginner players, as he packs the perfect balance of both passive and offensive abilities, to make them aware of the surroundings while also aiding them when engaging with an opponent. However, initiating role is based more heavily on gathering information rather than engaging with opponents. The most preferred mindset for a player, playing Sova should be to focus more on gathering information and bagging kills if it goes south.
In his kit, Sova’s terminal ability Recon Boult is his bread and butter. Most of Sova’s abilities to provide maximum utility require players to locate the exact enemy location, which reveals his terminal ability. Recon Boult is free of cost and can be used multiple times per round, after a cooldown of 45 seconds. Hence using it at the start of a round for crowd control isn’t a bad call either. His tactical ability is called Chop Dart, a thrust attack that deals a total damage of 30hp. Chop Dart has 2 charges per round. Sova’s signature, Owl Drone, is a drone bot that flies for a duration of 16 seconds and has a recon dart equipped much like Cypher’s Spy Cam. His ultimate Hunter’s Fury is mostly equipped with Recon Boult, to identify the pinpoint location of the enemy. In Hunter’s Fury Sova fires three hyper beams across the map, taking picks against the enemy squad.
Neon has a rather unique style of play, she introduced a completely different of set movement mechanics to the game, and has played an influential role in how Valorant has evolved in recent times. As a duelist Neon brought a lot of freshness and much-needed diversity to an over-tapped niche. Neon’s rather absurd movement speed became a popular tactic among players on large maps like Haven and Icebox, where sites drifted far apart, and it takes almost an eternity to rotate. Neon’s fast-paced antics also help teams to gain momentum to draw first blood, setting the tone for the rest of the round.
Fastlane is her terminal ability, which works in the same manner as Viper’s Smoke Screen, it cost 300 credits, and can be used once per round. In all of Neon’s kit, Fastlane is the most crucial to master, as it lays the primal foundation for her attacks set up in the first place. Neon’s tactical ability is called Relay Boult, a concussion boult that bounces off the wall and concuss the opponent in contact for 6 seconds creating an opportunity for easy kills with less risk involved. Relay Boult consists of two charges per round. High Gear is her signature ability, which ties the entire kit together, High Gear increases Neon’s movement speed, thus the movement mechanic, gaining her a significant advantage over other agents in rotation mid-rounds. Her ultimate Overdrive is a combination of High Gear with a hyper-beam projectile.
Raze is an agent that pops up in almost every competitive match and to be honest, she is arguably the best agent option to rise through the ranks in your specific region. She is a heavy hitter and by far has the most influence over the result of a round in any team composition, unless the other teammates are playing with absolute god-like skills. She is an all-out war machine because her abilities rather than any other ulterior motive focus only on damaging the opponent.
Her terminal ability is called Boom Bot, whereby a cyborg searches for nearby enemies and explodes near them, dealing enough damage to kill the opponent. Boom Bot can be used once per round. Paint Shells are her tactical ability which is essentially a grenade attack within a grenade attack, again dealing enough damage to kill the opponent with a clean hit. Her signature ability, Sachel Boosts employs movable jumps around the map, to help her and her teammates to move quickly around the map. Raze’s ultimate, Show Stopper is a thrust rocket that can simply decimate multiple opponents with a single shot.
Despite having some crazy abilities Raze has been placed a tier lower than the mighty S Tier nominations, because a great level of skill is required to properly main the character and most abilities require a great level of focus on details and excellent map knowledge, while also great button mashing practice. She is most lethal on maps like Bind and Split, where there are closed passageways.
Sage is a Sentinel having defensive expertise to lock key area areas of the map and abilities claiming her to have a supportive role in a team comp to heal and revive teammates. The key to maximizing Sage’s potential to the extreme is to play passively. In any team comp, she should be utilized as a support pillar to aid hurt teammates and secure difficult corners.
Moving on to her kit, her terminal Barrier orb, defines her defensive role of a Sentinel, which block different entry points to a site to deny enemy intrusion until reinforcements arrive. Barrier Orb can be used once per round and is one of the most expensive abilities to buy in Valorant, priced at 400 credits. Her tactical ability, Slow orb is a throwable projectile that just like Chamber’s Trademark creates a slow movement field in its aoe radius while relaying location information by producing a very distinct sound. Sage is a healer, a support role for which she is picked in team composition in the first place. Sage’s terminal Heal Orb allows her to heal herself or another teammate if low on health. Heal Orb is free of cost and be used multiple times per round after a 30-second cooldown. She can also revive one of her teammates during a round by using her ultimate Resurrection.
Up till now in our Valorant Agents Tier List, instead of Neon’s Movement Mechanic and Sentinels Recon Tactics, all agents seem to have abilities that replace utility like smokes or flashes. But that all changed when Riot decided to add KAY/O to the game in Episode 3: Reflection. The agent was just built differently and added a lot of debt to the game with his new Suppression mechanic. To explain, KAY/O’s suppression mechanic refrains the opponent team from using their respective abilities. Just like Viper KAY/O plays the role of initiator in a team composition aiding the team with his crowd control utility. Overall KAY/O is a great value agent at least the pros think so, as KAY/O had a 44% pick rate, throughout Valorant Champions 2022 Istanbul.
KAY/O’s terminal called Frag/Ment is a grenade but it behaves like a molotov attack instead, as KAY/O is an initiator the tactic focuses more on crowd control antics rather than dealing any sort of damage to the enemies. Frag/Ment covers a large radius and is most profitable in post-plant situations, but it is not the reason why KAY/O is appreciated so highly throughout the community. His tactical ability is called Flash/Drive, two flashes charges that aid players in clearing corners and peak angles. KAY/O’s signature, Zero/Point is the ability apart from his ultimate that highlights his suppression mechanic. Zero/Point is a suppression knife that upon contact, suppresses the enemies in its aoe radius for 8 seconds but also relays important location information. Zero/Point can be used multiple times per round after a 45-second cooldown, hence to use at the start of the round to put pressure and gather information might be a good strategy. His ultimate, Null/CMD sends a series of shockwaves throughout the bomb sites, suppressing enemies for 3 seconds per wave.
For the most part of the game’s meta, Duelists have run Riot throughout the scene, whether it be the Five Stack formations or the hype moments that come with playing a Duelist agent. Though Phoenix has been a part of Valorant since the Beta days, his credibility can not be undermined, and also an absolutely fun agent to play with and one that also holds a lot of firepower. At the time of the game’s release, Phoenix was the most hyped agent of them all, because of his self-heal antics from which Valorant truly benefited. Phoenix has a complete kit for playing it risky on the front lines of combat. He has a flash, molotov attack, that can be used for both attacking and healing purposes, and also a divider to create a safe passage into the site.
Phoenix’s main job as a Duelist is to draw first blood, and cutting-off enemy rotations so that the remaining teammates can take hold of the site. Phoenix is most abusive on Haven where the players mostly rely on rotations and placement. His terminal flash charges, Fireball can help players to clear out tight angles gaining a position advantage, while his tactical Blaze firewall can help him to lock sites, making entry points for enemy team inaccessible. He also has a lineup tactic, his signature Hot Hands which is a molotov attack. As we said that Phoenix’s main job as a Duelist is to draw first bloods, and his ultimate helps him in exactly this. Run it Back, throws Phoenix a lifeline, whereby for a duration of 20 seconds he can simply run in and do maximum damage possible and then gets teleported back if time runs out or he dies.
B Tier is the mediocre Tier one where all the averagely rated agents are ranked. Their abilities and overall playstyle lack certain characteristics which prevent these agents from achieving excellence.
Our first agent in the mediocre tier is Brimstone. After being on the sidelines for almost more than a year, Brim got some much-needed buffs in the new game meta and is ready to shine as the best version of himself. He is a Controller and lays the foundations for teammates to gain access to tight angles and key strategic chock points.
His kit after a bit of rework and buffs in the new meta of the game. Brim’s terminal Stim Beacon initially granted a rapid-fire and quick reload time for 4 seconds, but after the rework, a 15% movement boost has also been added, taking this almost clunky ability to new heights. His tactical Smoke Bombs last for a duration of 50 seconds and originally took around two seconds to deploy, which has now reduced to one second. His signature Incendiary is a molotov attack that costs 150 credits and lasts for 6 seconds, and the credibility of the ability again relys on the map knowledge of the players. Brimstone’s ultimate is a hyper beam shot from the sky that kill players in mere seconds and is most effective in post-plant situations on the attacking side.
Still, after all these buffs and reworked abilities, Brimstone is not a top-tier character, one that can climb the ranks.
Astra is by far the most complex agent to understand in the game. She has a different set of currency only specific to her, an astral form to place abilities, and requires a great command over button mashing to execute plays. Astra can enter into astral form multiple times in a round to place stars, the currency through which she buys her abilities rather than using in-game credits. But, please beware when entering astral form as she remains a sitting duck, unconscious of her surrounding environment. Astra plays the role of Controller in team composition.
Stars are an important aspect of Astra’s kit, through which she can access her abilities and utility. At time Astra can have a total of 5 stars in her inventory, which combine cost a total of 1000 credits, or 200 credits each. The concept of using Stars for deploying ability is a bit odd, but grants a significant advantage, as she can use her abilities multiple times per round after their respective cooldowns. Though each ability has a limited number of charges at a single time.
Her terminal ability is called Nebula and Dissipate, which creates a hollow smoke screen to block choke points Dissipates means that a player can dissipate the smoke screen, using the respective star in the same round at other locations or other abilities. Astra’s tactical, Nebula Impulsion is a planted stun antic that can concuss enemies for 4 seconds. Her signature Gravity Wall is a double-edged sword as it can affect both players and enemies. Gravity Wall activates a star to pull enemies present in a certain radius to its center exposing them to open fire. Her ultimate, Cosmic Divide is a bulletproof wall that runs across the map. Players can simply go through the Cosmic Divide in pursuit of an enemy without any harm.
Moving on next in the mediocre tier of the Valorant Tier List 2022 we have Breach. The Swedish giant has a very distinct fan base, but for some reason, the agent chokes in crunch moments. He has a very large hitbox, one that many players would like to avoid. His movement speed is also not that great either and the agent feels extremely sluggish in crucial last-moment rotations. But one fact that every gamer would comply with is that Breach has some pretty notable abilities to his name.
First off, starting with his terminal, Aftershock which costs only 100 credits and can only be used once per round. Aftershock is an equipped shockwave that penetrates through walls dealing significant damage to his opponents. Aftershock is a great utility to clear contested corners and flanks at the start of the round. moving on to his tactical Flashpoints gets Breach to comply with his role of an Initiator, it cost 200 credits per charge and twice in a round. Flashpoints work like normal flashbangs and stun enemies for an overwhelming 12 seconds. Breach’s Flashpoint has the longest durability in the game. His signature, Flatline is free of cost and used multiple times per round after a 35 seconds cooldown. Flatline is the least effective ability in Breach’s arsenal as it can be dodged easily and upon contact only concusses the opponents for a total of 2 seconds. Talking about his ultimate, Rolling Thunder is an elongated version of Flatline. It covers a larger surface area and concusses players for 5 seconds total.
Moving on to Yoru, the character had a complete revamp and made a stunning comeback with a set of brand-new abilities. Yoru complies with the role of Duelist in team compositions. But, unlike your other Duelist agents such as Phoenix or Jett who take on battles to draw first blood, Yoru thrives in an environment of pure mayhem and carnage. Yoru is an agent that would appeal most to players with a creative mindset who try to bag cheeky kills. Yoru’s entire playstyle focuses on securing the most unlikely of peaking angles to hit enemies with surprise attacks.
Yoru’s terminal ability is called Gatecrash which is essentially a teleporting orb that travels through the map in a straight trajectory or static position, allowing Yoru a chance to teleport through dimensions or fake teleport to play mind games with his opponent. His tactical ability is a pair of two flash charges called Blindside, which helps to clear out corners and chock points during a rush. Both flashes last for a total of 3 seconds. Yoru’s signature ability is where this agent can simply confuse his enemies called Fakeout, whereby he creates a clone of himself that travels in a straight trajectory, and last for 11 seconds when shot the clone flashes the opponents for a whopping 8-second period. In his ultimate, Dimensional Drift, Yoru simply moves past his opponents without being detected. Dimensional Drift lasts for a total of 6 seconds. A player can also use Blindside flashes in Dimensional Drift to aid teammates that are rushing the bomb site.
C Tier is the lowest ranked tier in our article. Riot has made great efforts to keep the agent roster as balanced and competitive as possible, but there have been some failed experiments. All agents ranked in C Tier are the weakest agents of the entire roster and ones which can be easily undermined.
Skye is a rather underwhelming Initiator, one with some pretty absurd abilities. She was the first agent added to the game post-launch. Though she was added post-launch her character design showed flaws and her kit consisted of abilities that were specialized by other agents solely, which made Skye more of a B-tech option to consider, in my opinion. In Riot’s perspective, Skye’s development was a complete rollercoaster from being extremely overpowered to becoming an underwhelming Initiator pick Skye has witnessed it all.
In her kit. for terminal ability Skye has 3 flash charges called Guiding Light, which last for 3 seconds each, nerfed down from 5 seconds after an overwhelming community outrage was recorded. Skye’s Guiding Light cost a total of 100 credits each. Her tactical ability is called Trailblazer, which essentially works like Sova’s Owl Drone, which instead of using a recon dart stuns the enemies at the end of a5 second period. Skye’s signature is a healing tactic like Sage’s Heal Orb called Regrowth, where instead of healing a single teammate she heals multiple teammates present in a certain radius. Her ultimate, Seekers is a set of three projectiles that locate nearby enemies and concusses them for 8 seconds.
Most of Skye’s abilities are very complex and require a significant level of skill to execute perfectly, also note that all of Skye’s abilities can be shot down by the enemy team, neutralizing them.
Just Cypher or Chamber Kill Joy plays the role of a Sentinel in team composition. KJ has gone through a series of nerfs in recent updates, that has caused players to question her credibility, not to mention this year’s Valorant Champions fiasco where a turret glitch in a match between FPX and XSET caused a great deal of unrest and controversy.
KJ’s ability kit consists of all the abilities that come with a standard Sentinel agent. Her terminal ability is her Alarm Bot which works similarly to Cypher’s tripwires, but instead of concussing the enemy, it doubles the damage dealt to the opponent for 7 seconds. Her tactical, Nano Swamps, a planted molotov attack, which can easily kill an opponent in mere seconds. most players use Nano Swaps after the spike is planted to restrict defenders from defusing, a little unethical but does the job of securing the round. Her signature is her Turret which alerts KJ of enemy intrusion and deals a total of 24hp damage in a 180-degree radius. Kill Joy’s ultimate, Lockdown can be used as a crowd control tactic, which detains people for 5 seconds, refraining them from shooting or using abilities, but it can be avoided if players position themselves outside the ability’s reach.
Special Agent: Harbor
Harbor is a completely brand-new character added to the game after the most recent update. He is a Controller and requires a unique sense of play to extract maximum value. From his initial looks, just like other Controller agents, he will be a great asset on maps like Breeze, Haven, and Icebox, where there are multiple choke points per site. His additions to team comps are likely to bring out a completely different set of plays that were never seen before. He is a new character and his value depends on how the community experiments with him in in-game plays.
Like most Controllers, his abilities are tailored to cover hard peaks and corners for teammates to gain control of contested territories. His terminal ability is called High Tide, which travels in a straight trajectory, and works similarly to Viper’s Smoke Screen. High Tide can also be curved like Phoenix’s Blaze. High Tide also decreases the movement speed of opponents that go through it for a duration of 4 seconds. His tactical ability, Cove is a hollow bulletproof smoke that can be used to hold chock points. Cove can be activated by throwing an orb onto the ground. Harbor’s signature ability, Cascade is a mix of High Tide and Cove and can be most effective in covering angles from elevated places like Rafters on Icebox or Stairs on Breeze. his ultimate, is one of the most effective and crazy ultimate abilities in the game, turning an entire site into a no go stun zone called Reckoning.
Our Valorant Tier List is based on the current meta of the game and has ranked all the 20 agents from the game in descending order from S Tier to C Tier.
The List has been very distinctive in ranking all these agents based on their in-game performances and abilities across all maps. Once again a humble request on my part is to ask you to read this article with an open mind as the tiers are only a matter of an individual’s perspective and opinion. But we do welcome constructive criticism, and we look forward to hearing your opinions and thoughts on the matter at hand.
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