Google Extends Regional Support For Cloud-Based Service Stadia


Google’s Stadia is a cloud-based gaming platform that makes gaming portable and accessible. It was also the company’s first push into the lucrative and booming genre of cloud gaming. Competitors in the space included the likes of Nvidia, with their GeForce Now and Playstation Now, amongst other alternatives. The recent rise in demand for more portable and all-in-one gaming solutions has prompted the push from industries to focus on the cloud aspect.

What Went Wrong

The concept of Stadia remains a rather innovative and commendable development in the step to making gaming more portable but also more accessible. The launch was plagued with issues; many users complained about the console’s price or the Stadia fees. The software needed much more polishing, and a rather sophisticated ecosystem seemed rushed to production due to competitors.

Stadia’s availability hasn’t been essentially stellar. The claim of it being a worldwide service did not follow through with a launch, with many regions being left with no support, and the ones that did have permission ended up being plagued with delays due to supply chain issues. All in all, while very promising, the service has had to endure many troubleshooting and delays.

New-Found Support?

Reports of increased availability are set to ease the otherwise restricted access to the service. The leak was spotted by TopTierList thanks to source Fat Frog on this Neogaf thread. The announcement introduces the link of Stadia into India, a large hub for gaming. Although piquing gamers’ interest, the announcement brought some skepticism, and more sources were provided.

The above document might as well warrant an official announcement from Google themselves. Only time will tell how soon production will reach India. Still, the registration and region support means it’s fair to say that Stadia will make its way into Indian households sooner than later. Not to mention, Stadia has even decided to register in Japan, hence indicating that the service may not be on its last legs.

What Now?

Despite the shaky launch and unfulfilled promises, we hope the decision to expand support worldwide grants the service a new lease of life. The idea of cloud gaming has proven successful, with Sony and Xbox’s iterations receiving continuous support from their fanbase. Hence, the success of Stadia would only encourage more competition, benefiting the consumer in the end.

Which other regions would you like to see Stadia extend its support to? Are you satisfied with Stadia’s performance? Let us know in the comments down below.

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