touchHLE was released some time ago and has yet to reach a mainstream level. It has brought a new era of iOS emulation for older iPhone and iPod games. These games have become inaccessible now, but our team at TopTierList found a very helpful video by Stop Skeletons From Fighting that explains the new milestone touchHLE has reached.
It has taken its first steps toward digital game preservation and tackled the challenge of accessing such delisted mobile games. The Apple App Store was launched in 2008 and was revolutionary for digital gaming. However, most of those games are lost in time as they have become functionally inaccessible.
touchHLE goes beyond that and allows you to enjoy even those games. Hikari_no_Yume built the Touch HLE iOS emulator, and it can now finally run Super Monkey Ball iOS on a PC, which has never been done before. The video showcases the gameplay and gives us a deeper dive into the whole process. We will also summarize it in this article to the best of our abilities!
touchHLE can now run Super Monkey Ball iOS, which has opened a door toward a world of digital game preservation.
In addition, it can also emulate Crash Bandicoot Nitro Kart 3D since the game has similar requirements to SMB.
This momentous occasion shows us the significance of older iOS games in digital gaming.
When Apple launched its App Store in 2008, it became a historical point in digital gaming. Unfortunately, many relics from that past have now been lost in time. Only with some tinkering and advanced skills can they be retrieved.
Hikari has achieved just that with touchHLE. In the video above, they have done a marvellous job explaining the whole process and showing how significant this is for digital gaming. Although we always look forward to how fast the games develop with modern tech, we often fail to see where they started.
Most of the games now have taken inspiration from the classic titles, and some of those are functionally inaccessible on iOS. But the touchHLE allows you to emulate such games on a desktop, starting with Super Monkey Ball.
The video shows how it runs and is very inspiring, especially after hearing about Hikari’s hard work behind this. It shows us that we are very close to the point where we can preserve digital games and even enjoy playing them easily.
The video also tells us how they sent an interview request to Hikari, which made her go back and watch their Nitro Kart video. Later, they were on call, and Hikari did it; she made it possible for them to emulate Crash Bandicoot: Nitro Kart 3D.
Hikari made it work so fast because, according to her, Super Monkey Ball and Crash Bandicoot came around the same time. Luckily, they require the same things from the iOS, so other games of similar calibre would also be possible with little effort (little effort for Hikari because that’s how good she is).
In addition, the video also explains why this has never happened before, and the answer is simple; it is really difficult. On day one, the App Store had over 500 applications, which may not sound like a lot, but in reality, it is. There are many games, and they all have different versions and updates.
People have only been able to emulate the different versions of iOS operating systems geared towards the current software, but none have managed to do it with pre-32-bit games. Even if they did, there were many issues surrounding the legalities because Apple can sue anyone who breaks the copyright laws.
So, how does Hikari do it? Well, she has an answer for it. She said, “I have been extremely careful during this project, perhaps more careful than most people would be, not to violate Apple’s copyrights so far as I can. I don’t use any code written by Apple, I have been careful to avoid reverse engineering iPhone OS itself. And in order to use the project, in order to use the code I’ve written, you don’t have to violate Apple’s copyrights. You can download the project, and it doesn’t contain anything that like, isn’t legal to distribute.”
However, Apple can still go for touchHLE if they want, as they are a big company, but that doesn’t stop Hikari from doing what she loves since she is doing it with extreme precautions. She isn’t advocating piracy, and that’s precisely why touchHLE can be such a huge thing.
Perhaps we can finally hope for the day we get to play Infinity Blade, Banshee’s Last Cry, or any old inaccessible iOS game. If you love Super Monkey Ball, you can watch the sneak peek of the gameplay in their video and get even more information from there.
That is all for now! What are your thoughts on touchHLE? Do you think this will finally be able to preserve the history of digital gaming? Share your thoughts with us below, and we will get back to you!