Legends of Runeterra is the fantastic card game adaptation of the League of Legends Universe. It has elements from both League of Legends as well as the classic magic card games. Among all this, it is a prime place for some of the greatest card art in Riot’s Universe.
LoR is a relatively recent card game, and changes are constantly being made. This makes it quite unique in its genre of games. So far, with the Path of Exile and Gauntlets, I would say it stands out pretty well.
According to many different sources online, Riot games announced that it was pulling in approximately 180 million unique players to all of its Runeterra Based games. Despite being a new game, it is still bringing in much traffic to Riot.
Rotation through Modes
Riot already introduced a major change in the game in one of its previous patches that completely changed the single-player style of the game. However, it is now introducing another major change that affects the multiplayer aspect.
We at TopTierList were able to find news from the man himself, Davetron, that Rotation is being added to Legends of Runeterra. Rotation is a mechanic used in most card games. That dictates a cap on the legal cards, so the game doesn’t feel too stagnant.
We will likely be seeing two new modes for multiplayer duels, Standard and Eternal. This feels like a great move because the game is adding many new cards to the game at a very steady pace. After this change, it seems inevitable that the meta changes will happen at a far swifter pace.
The Gist of it All
Legends of Runeterra will have Rotations on its legal card set.
Two new formats will be added to LoR, Standard, and Eternal.
Why the Changes?
Dave already gave a large description of what made these changes necessary in his post. However, I will discuss the most crucial ones in this article section. It is important to note that all of these changes will significantly impact the game’s style.
Firstly, without constant rotations, the game can be dealt with easily. Riot is planning to constantly provide a hard puzzle for us to decipher and emerge in the game. This is a change I’m all for because this way, LoR won’t have one broken reusable strategy that some of the other card games do.
Secondly, some of the underappreciated champions will see the spotlight more through rotations. LoR has a very large number of champions currently. Rarely do some of them ever get the chance to be included in decks. Through rotations, players will be forced into using these great champs to discover their true potential.
Lastly, through rotations, the developers will have a lot more ease discovering bugs and patching them quickly. This is a major reason why Rotation is great. None of us want to play a game filled with broken bugs.
The entire post seemed like something Dave was passionate about, so it’s great to see Riot invest so much effort in this game. I am a huge fan of this new change because I have been sick of some of the broken meta decks in ranked. This change hopefully brings in a better flow for the game.
Let me know what you think of these changes in the comments below. But if you would like to give feedback directly to Riot games, then a survey is hosted on the official Legends of Runeterra site.